![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Apr 2005
Location: Germany
Posts: 27
Downloads: 14
Uploads: 0
|
GWX 3.0 WITH WAC Water
Hi Guys,
In order to Make GWX 3.0 work with the outstanding WAC Water, HanSolo told to replace the WAC Scene.dat and the env. Files with the original GWX Files. Its working, but the Sky in the Night is blue like daytime. Anything I am Missing ? GWX 16 km atmopshere Mod is NOT enabled. Somebody know a way to make it compatible ? I think many ppl. would like to know. ![]() Thanks for any help in advance. ![]()
__________________
Torpedos- LOS! |
![]() |
![]() |
![]() |
#2 | |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
|
![]() Quote:
i must check my install sky or water file i don't use in the env. ![]() http://www.subsim.com/radioroom/show...141792&page=26
__________________
IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ Last edited by mengle; 02-12-09 at 07:07 PM. |
|
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
is their any way to make it so that everything in wac is in gwx?
|
![]() |
![]() |
#4 |
Watch
![]() Join Date: Apr 2005
Location: Germany
Posts: 27
Downloads: 14
Uploads: 0
|
![]()
No, because WAC is a supermod at its own. I think its a better way just to try WAC at its own.
![]()
__________________
Torpedos- LOS! |
![]() |
![]() |
![]() |
#5 | ||
Watch
![]() Join Date: Apr 2005
Location: Germany
Posts: 27
Downloads: 14
Uploads: 0
|
![]() Quote:
![]()
__________________
Torpedos- LOS! |
||
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
i can not, when i downloaded wac it said it could not extract the submarine folder.
any way to put all the vessels and aircraft from wac to gwx? |
![]() |
![]() |
#7 | |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
|
![]() Quote:
i'm using some aircrafts of WAC 3.0 in GWX 3.0 don't know if ships could work ![]() maybe thats a question for the experts like bigboywooly http://www.subsim.com/radioroom/showthread.php?t=146532
__________________
IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
|
![]() |
![]() |
![]() |
#8 |
Sea Lord
![]() |
![]()
Like I already mentioned in the sticky, WAC3.0 water should work if env files, scene.dat and cloud files are used from wac. Import other units from wac to other mods is a lot of work because GWx for example did change the ship classes, etc. Also id is needed to import teh new units into the campaign.
greetings |
![]() |
![]() |
![]() |
#9 |
Eternal Patrol
![]() |
![]()
Also adding ships makes them appear in random encounters, i.e. convoys, but for them to appear in ports each and every one has to be scripted in. A quick look at the Campaign.scr file with the Mission Editor will give you an idea of how much work HanSolo78 and the GWX guys had to do to get their respective mods where they are now.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
|
|