![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Pacific Aces Dev Team
|
![]()
This is a request to OLC or anyone who has the proper modding skills to do or explain a bit how to do an OLC environment mod for a more constant weather.
The idea is to make a set of two scene.dat files like this: 1) One where the waves are small to medium and clouds light wihite to light, in fact replacing the stormy weather with a more mild one. This scene.dat would be ideal for patrols in the Mediterranean, Indian Ocean and Central Pacific or Caribbean (Yes I know those zones see sometimes heavy storms but they are less frequent than in the current game's weather patterns) 2) One where the waves are always medium and the clouds grey to dark grey. This would be in fact an "North Atlantic" and "Arctic Ocean" file, with more constant bad weather and almost never good weather, but where waves never reach the storm size. What I want is to eliminate the stormy weather, when waves are constantly covering your watch crew and you can't play effectively anymore, a pattern that comes too often for my taste and kills much of the fun. At the same time, I want to get a more realistic weather pattern according to the areas I'm patrolling in. Would this be possible? Is it a heavly load of work? Can at least someone point me which parameters of the scene.dat file have to be modified for having this?
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#2 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
|
ok ?
http://www.subsim.com/radioroom/show...RealWeatherFix
![]() But, if you need the parameters, PM to me, or, better, to Stiebler ![]() (parameters: not only inside scene.dat, but in the beginning of Campaigns files too.) |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
|
![]()
A good place to start might be taking a look at the "Real Weather Fix 2" files and seeing which ones were involved with the making of that mod.
Good luck, Hitman! ![]()
__________________
Still sailing the high seas, hunting convoys with those who join me. |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Interesting idea
And if I am not mistaken one that can be used with SH3commander Drop your scene dats into the Flotilla folders and the correct dat is auto selected Much the same as the 29th uses a diff sea colour Using the Env.cfg SH3 Commander\Flotilla\907\data\Env As does the 11th SH3 Commander\Flotilla\906\data\Env |
![]() |
![]() |
![]() |
#5 |
Hellas
![]() |
![]()
hello hitman ,do a quick experiment,
open scene.dat and go to envsim-->wind-->waveproperties at [3] situation ,after the line 'windspeed=15' change all the values with the values that you read from [2] situation but leave the seaspeed as it is. now if you think that the waves at heavy seas are too small go again at [3] situation and at scale values set the Y value to a bit higher number.keep that till you find the hight that you like its a quick and easy to do experiment. tell me what you got... bye |
![]() |
![]() |
![]() |
#6 |
Pacific Aces Dev Team
|
![]()
I can't find that entry in the current GWX 16km mod
![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#7 | |
Hellas
![]() |
![]() Quote:
asuming that you are talking of olc's gwx 16 km mod ,just check it and its all in there |
|
![]() |
![]() |
![]() |
#8 |
Pacific Aces Dev Team
|
![]()
No I had been looking for it in the GWX 16km file, but now I am using OLCE2 and found it
![]()
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#9 | |
Pacific Aces Dev Team
|
![]()
Yeeehawww it WORKS
![]() Now I can set the sea to be a maximum of heavy....so I can effectively never have those horrible storms.....or have the minimum weather be already rough. What I need to determine now is: A) How to replace the clouds so that I get only grey or white clouds with the respective weather pattern, B) What controls the sky being grey or blue, so I can make it grey in a higher number of situations. Anyway, just changing the waves and the clouds I think I can ensure a realistic weather for each patrol area I want to cover ![]() Quote:
![]() Turns out as this mod should be mainly for SH3 Commander users ![]() I'll experiment a bit more and then ask OLC for permissions if I'm satisfied with the results and think it's worth sharing.
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
#10 |
Hellas
![]() |
![]()
for the A.a quick thing you can do is
![]() be warned that maybe (haven't test this) you see strange colours at stormy situations becuase there will be the need to adgust the colors also in envcolors.dat and some others tweaks maybe need too.so just do the first one and see what you get B.the sky colors are altered by the skycolors_atl.dat file ,its the embedded image in there.export it to your desktop,open it with a graphic programme,make it as you want and import it back there(again only in-game test will show you the results) goooood luck |
![]() |
![]() |
![]() |
#11 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
|
![]()
I thought about this a while back! I did create an EnvColours_NSea and SkyColors_NSea but i found it to difficult to implement well enough for a release, it was ok when sailing out of German ports but then the flotilla.cfg implements constant changes of patrol grid and these could be anywhere Arctic, Bay of Biscay etc. Just a shame the game doesn't implement more zonal weather via time of year ie. Summer/Winter etc if this was the case it would be quite simple to trick the rain controller to produce a snow effect! You could certainly create individual env & sky colors for particular regions/time of year and implement them via date based option in SH3 Commander but this is difficult due to the way the grids are assigned because you may be sailing in two regions.
Anyway just my 2 cents ok Rick |
![]() |
![]() |
![]() |
#12 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
BBW and Hitman are correct; SH3CMDR can do this; in addition you can use JSGME either with CMDR or SHIII and include the files you want in a mod folder, and just activate them with the particular patrol. The only problem I see is long patrols, say from the North Atlantic to South America.
__________________
Irish1958 ![]() |
![]() |
![]() |
![]() |
#13 | |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
|
![]() Quote:
PS I like Manos's Environment Pro mod a lot but i think it reflects far to much! I've reworked PT's version to some extent you can d/load it at my filefront site latest version is renamed "Rick's Environment v5.0.rar" here: http://hosted.filefront.com/Rickpeters/ And before anyone screams yes PT did give me permission!! ok Rick. |
|
![]() |
![]() |
![]() |
#14 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
Can Fog get the same treatment?
__________________
![]() |
![]() |
![]() |
![]() |
#15 | |
Pacific Aces Dev Team
|
![]() Quote:
![]() I certainly prefer this to the current weather in SH3, I always felt stupid when seeing calm weather and bright sun in the North Atlantic in February ![]() ![]() I'll experiment with this a bit more and will try to get three different "constant weather" patterns based upon OLC's environment.
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
|
|