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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#541 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
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Thanks a lot!!!
You've just got a happy Smutje!!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() EDIT: Will this work with evan82's XXI Waterstreams, too?
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! Last edited by Awful Smutje; 02-09-09 at 12:27 PM. |
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#542 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#543 |
Machinist's Mate
![]() Join Date: Jan 2009
Location: Germany, about 200km upwards the Weser from bunker "Valentin"
Posts: 125
Downloads: 0
Uploads: 0
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I just did a fast test: It works wonderful! Haven't tried all boats, but I think it's just fine, because JSGME didn't complained.
![]() Thanks again! This mod is a must have! ![]()
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Fette Beute und immer eine Handbreit Wasser unter dem Kiel! |
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#544 | ||
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#545 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Anyhow, pay attention, in some others folders than the library you really need to put new info on old .dats, the game will not ready new files. Others places have yet another rules, like ships/subs/airplanes folders, etc...there you can put new info at .dat or .val (i never tested new general node infos at .zon or .sim) ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#546 | ||||
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#547 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
Downloads: 1
Uploads: 0
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Rubini....there is something wrong with the link to your Dat file for the waterstream....it says it is invalid....can you fix this also??
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#548 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#549 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Rubini:
I was wondering.... what was the adjustment you did so the wakes of the subs and ships look normal? I mean, when the ship is going very slow, the wake looks like it was cut where it starts. Would be very helpful to know what to do in order to correct the files I use. If I remember correctly, you included this correction with your uboat stream mod... Thanks in advance for your help. ![]() CapZap
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#550 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
Downloads: 1
Uploads: 0
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Yep...got it this time...Thank you..is there any way we can get Racerboys dual exhaust smoke mod to work with his 7.1 upgrade....cant seem to get that one to work either...
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#551 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Anyway read the readme. (also on the first post). IIRC I put there how to make both compatible.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-15-09 at 07:48 PM. |
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#552 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#553 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Thank you. brother, will do that right away!
![]() ![]() ![]() CapZap
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#554 | ||
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
Downloads: 1
Uploads: 0
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#555 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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