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#1 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
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Hello!
I have some problems with target speed calculations, very annoying, how can I change accuracy of this data? I play 90% realism (outside camera ON) and I like it, no problems except of target speed readings. How can I make this data more accurate, can I open some file and change some option? Which one? Yesterday I missed Hiryu Fleet Carrier ![]() ![]() Heeeeeelp please ![]() Have a nice day. Stary Wuj |
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#2 |
Navy Seal
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There is absolutely no magic parameter that will make the speed estimate more accurate. It is perfectly accurate if your observations are perfectly accurate. Unfortunately, the stadimeter is not a perfect method of determining range. The further away the target is, the worse your range measurement is going to be. Subject to errors in the ID manual, there will be errors there too, which will render the estimate unreliable.
The much heralded speed estimate method actually isn't very useful at all, due to those realistic limitations. It is not a bug in SH4. It is a bug in the methodology of obtaining target position through the periscope. And it is entirely realistic. I would recommend not using the speed estimate method unless there is no other way to determine speed. The best way is to mark two radar positions on the nav map three minutes apart. Measuring the distance between the points, the number of hundred yards is the target speed. 750 yards would be 7.5 knots. If you insist in using the lousy metric claptrap ![]() By the way, get in close. 1800 meters is okay for a big target like a carrier, but I'd feel much more comfortable at 800. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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RR said it best
i usuallly eyeball the speed, and then verify with the estimate. if a carrier looks like its haulin, I'll set the speed for ~20 knots, it it loks like its dawlding, anywhere from 5-10 kts
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#4 |
Lieutenant
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Location: Poland, Zabrze
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But........... I don't want to play with map contacts updated, no God's eye
![]() Stary Wuj |
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#5 |
Ocean Warrior
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In which case you have to study, kohei
There are several ways to skin that cat, but none of them 100% reliable. 1. Using the radar you have. careful use of radar will give you speed estimates. it is easier if it is a convoy/task force since the radar display will give you a very good idea of the course of the convoy and this helps a lot. It will take much more than 3 minutes however, but you can shadow the convoy beyond visual range and try to match course and speed with it until you are confident that you have it right. This can take hours, but equally it can take less time, and besides you can use time compression for this method without loss of accuracy. 2.Build one of these babies, the ISWAS http://www.subsim.com/radioroom/show...ighlight=iswas once mastered you can find the speed of the target on an intercept course by setting a collision course. 3. Estimate the length of the target, and pointing your bow at the target, measure the time it takes for the target to completely cross your bow. Then convert this measurement of target length/time into knots. The esxact formula you use depends on the units for your estimate of target length. Eg. if you estimate in meters, then meters/secs x1.8 = knots (x2 is good enough in practice). if you estimate in feet, then (feet/secs)/1.7 = knots 4. practice observing bow wake - you can find this helpful, although i do not use this as the primary method, it is useful for seeing if the ship has changed speed. Low speeds are easier to judge with this method, i find. 5. Stadimeter observations, and lots of them, and incorporate the AOB observation too in order to help you with the line of best fit, since range estimates vary so much. if you can rely on your ability to judge AOB by eye to help you with the target course it much reduces the effect of range error. 6. Mysteries of Target Motion Analysis! and there are more!
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#6 | |
Lieutenant
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Location: Poland, Zabrze
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![]() Quote:
![]() Stary Wuj |
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#7 |
Sea Lord
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Don't worry... all this is about to change
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#8 |
Lieutenant
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Location: Poland, Zabrze
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