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Old 01-26-09, 10:35 PM   #1
Fluffysheap
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Default Couple of questions

Now that I've been promoted to nub I can ask some nub questions!

* If I torpedo a ship and leave the area (or even return to base) before it sinks, do I still get credit for sinking it?
* If I misidentify a ship (or don't identify it at all), in the captain's log, I'll record the wrong type of ship but in career totals/renown I will still get the right results. Right?
* My sonarman is deaf. Frequently there will be contacts that I can hear as plain as day and even identify on the notepad, but he cannot notice them on his own. Even if I point the contact out to him (by checking it on the notepad and having him follow it) he will sometimes still lose it. Is there any way to improve this?
* But, sometimes if he is following a nearby sonar contact, he will not lose them even if I surface.
* Are torpedoes running at the wrong depth implemented?
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Old 01-26-09, 10:42 PM   #2
A Very Super Market
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If you ditch the boat, you don't get the renown. None of it. Same with if there is bad weather and the damage it does sinks the ship instead of your torpedo flooding damage.

Once you sink a ship, the correct data will be logged. Even if you identify a King George V as a trawler. presumably your crew takes a look at the ship as you sail away and silently change your books.

Have you ordered him to follow the contacts? If he isn't sweeping, he can't really hear can he?

The contact line will stick around, not moving, but the ship probably still is. Like how you can see the little boxes when you submerge, but they don't move at all.

And early war torpedoes will run at unintended depths, just set it to 0 to be safe.
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Old 01-27-09, 01:06 AM   #3
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Note that only the electrics run deeper than set. The steam-powered TI G7a will run at the correct depth, I believe.
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Old 01-27-09, 01:10 AM   #4
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Probably not, the electric torpedoes had faulty magnetic fuses, but they both used the same depth-keeping mechanism.
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Old 01-27-09, 01:29 AM   #5
Weiss Pinguin
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No mention of depth-keeping problems with the G7a at several sites:

Quote:
Uboataces.com:

The earliest German U-boat torpedo, the T I was very reliable and possessed good range. It was propelled by a gas-steam engine, which meant that these torpedoes left a trail of bubbles behind them as they ran. Thus ideally, it was to be used only for night or long range attacks.

The T I was fitted with a contact pistol and was designed to hit a ship’s side. Frequently more than one torpedo was required to sink its target, and if that did not happen, the ship usually managed to limp back to port.

Range/Speed: 12,500m at 30kt; 7,500m at 40kt; 5000m at 30kt
Warhead: 280kg
Quote:
Uboat.net:

The pre-war issue torpedo, it had the disadvantage of leaving a visible trail of bubbles on the surface on its way to the target.
Quote:
Unterseebootwaffe:

The prewar issue torpedo T I was propulsed by a steam engine (compressed air). It was quite reliable and could make up to 12.5 kilometers.
Anyway this torpedo type left a stream of bubbles after it, because of its propulsion, giving the targeted ship a chance to see it coming their way. Therefore the T I was to be used at night.
Just a quick search, but no mention of any problems at the three listed sites. I'd imagine if there were, someone would have mentioned them. :hmm:

Now the issue with the TII, on the other hand, is listed at all three sites, obviously:

Quote:
Uboataces.com:

The TIII became the standard issue torpedo during the war, but it suffered from early problems with its depth-keeping device and firing pistol, but these were solved after the Norwegian campaign.
Quote:
Uboat.net:

The standard torpedo of the war. It suffered from early problems with its internal depth-keeping equipment, and its firing pistol, but these were solved after the Norwegian Campaign.

In mid 1942 an improved version was introduced with an icreased battery capacity. The increased battery capacity increased the range 50%. The improved G7e was designated T3a. Range was 7500m at 30 knots (preheated state - 4500m at 28 knots).
Quote:
Unterseebootwaffe:

The standard issue German torpedo of wwII.
This all battery powered torpedo type left no trails on the surface and was suitable for attacks in daylight. A great improvement!
However the electric torpedo could not make as good range as the steam powered one and it demanded maintanence every three or four days.
Before the Norwegian campaign the T II had problems with its depth keeping device and its firing pistol.


And finally, ingame I have never had any problems with depth-keeping on the TI steam torpedo in 6-7 months of playing.
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Old 01-27-09, 02:01 AM   #6
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Quote:
* My sonarman is deaf. Frequently there will be contacts that I can hear as plain as day and even identify on the notepad, but he cannot notice them on his own. Even if I point the contact out to him (by checking it on the notepad and having him follow it) he will sometimes still lose it. Is there any way to improve this?
Put your most experienced petty officer there with a radio qualification but, you will still be able to hear contacts farther out than he can. He will still be better than a seaman though.
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Old 01-27-09, 09:46 AM   #7
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That's why I always take the radioman qualification first.
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