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#1 |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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UPDATE:The Battle Cruiser Kongo is complete and ready for download.
Click here to download ZeeWolfs_Kongo_MOD.zip This Mod is compatible with SH4 V1.5- Run Silent Run Deep Campaign and Operation Monsun This Mod includes new Kongo texture for IJN-Kongo. One texture was added to the dat file for use with the deck and miscellaneous 3d mesh components. And some new 3d mesh components were added that replaces the old. ZeeWolf The Battle Cruiser Kongo is undergoing a drydock inspection and re-fit and of course a new and better paint job. Having added a new separate image for the deck and some extensive UV rearrangement she is close to a redeployment date and of course a download date. ZeeWolf .IJN BB/BC Kongo in Kure Gray ![]() ![]() ![]() ![]() ![]() ![]() Last edited by ZeeWolf; 02-03-09 at 12:28 PM. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Yes, Kongo has always had problems, messed up damage model, props not mapped to channel 2, inaccurate superstructure and lots of blue paint. Here is a link to what it's super structure should look like. Don't know why they didn't make the pagoda open like Fuso and Ise.
http://upload.wikimedia.org/wikipedi.../Kongo1944.png Good work with the paint job ![]() |
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#3 |
Stowaway
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glad to here its going along quickly for you, this is such a long time missing fix for the game.
thank you for doing this ![]() ![]() ![]() ![]() ![]() ![]() |
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#4 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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![]() Quote:
details and that image is perfect . I agree I'll checkout the damage model later after some corrections that this ship deserves. The adding the separate image will help greatly in custom skins. Anymore help with resource links would be appreciated. ![]() ZeeWolf |
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
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No need for damage fix: http://www.subsim.com/radioroom/showthread.php?t=135764
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#6 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Looking good!
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#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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![]() Quote:
http://www.shipcamouflage.com/images/Ijn2_sheet.jpg Based on that, you might want to darken the hull/superstructure color to something more closer to the Kure paint chip.
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#8 |
Commodore
![]() Join Date: Jul 2008
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Looking good. Keep up the work man!
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#9 | |
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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as a pretty good model. It looks like the devs didn't have the time that this ship needed so they may have rush it. But I'll do what I can to get it looking good. ZW |
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#10 | ||
Sea Lord
![]() Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Hey LukeFF that's cool man, I needed that ![]() to the image from miner but the IJN color chart is fantastic I still have some more stuff I am doing. ZW |
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#11 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
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Excellent job! Look forward to this very much.
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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That is GREAT.
I have already fixed some issues with Kongo, it is in the new RSRDC. I have added nodes to apply the radars she got over time, the director works, etc. With new paint. Wow! tater |
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#13 | ||
Stowaway
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i understand if you are too busy with other stuff, but if you could this would be another huge fix for the game. webster |
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#14 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
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I guess I could give the 3D model a face lift if you guys could help me make the occlusion map once im done.
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#15 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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All the warships are getting the once over by observer.
I have put every single US sub attack on a warship into a spreadsheet so we can see the really important stuff, like how many hits various classes survived, and how badly damaged they were. IJN CAs seem to be the most tough, one survived 4 torpedoes in one attack, and none were sunk with fewer than 4. Kong a was what, 3 hits (my spreadsheet is on my other computer). |
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