SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-19-09, 03:49 PM   #1
Hoggorm
Swabbie
 
Join Date: Jan 2009
Posts: 13
Downloads: 0
Uploads: 0
What might this be...? Screenshots included

Hi all,

Just got DW in the mail today, and I see that I will need to print the .pdf manual before I can get started...

Is there any tutorials awailable somewhere that a newbe like myself can use to try a mission or two? Just to get a quickstart.

While testing the sim I discovered these boats, and wonder why they are displayed like that?

#1:
http://www.mediafire.com/imageview.p...3t0m1d&thumb=5

#2:
http://www.mediafire.com/imageview.p...llzyyh&thumb=5

Thanks for answers!
Hoggorm is offline   Reply With Quote
Old 01-19-09, 04:14 PM   #2
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,130
Downloads: 77
Uploads: 7


Default

Your playing with show truth off the 2nd one the wire frame is a possible contact plotted onto the nav map by the TMA crew, it updates when more sensors or course changes or a solution changes, which leads me to think you also have auto TMA selected.

The first one a boghamma is a motor gunboat north korea posses them and also hand grenades they are fast attack craft.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 01-19-09, 04:16 PM   #3
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,130
Downloads: 77
Uploads: 7


Default

There is a few on you tube theres plenty of manuals about.

some useful sites

www.subguru.com

also see my signature for the commanders accademy dive centre they are real good also.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 01-20-09, 01:24 AM   #4
Hoggorm
Swabbie
 
Join Date: Jan 2009
Posts: 13
Downloads: 0
Uploads: 0
Default

Thanks!

Your right
Hoggorm is offline   Reply With Quote
Old 01-20-09, 02:08 PM   #5
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

Check out www.subguru.com

In the Downloads section are a LOT of informative guides.

Also, if you want to make the sim more realistic, patch the game up to verion 1.04 and then download the LuftWolf and Amizaur's Weapons and Sensors Realism Mod (LWAMI) Version 3.08(LWAMI mod). It adds a lot more units, and adjusts things to more realistic specs. It also fixes a number of inconsistancies in the stock version. It makes a big difference in gameplay.

Both the 1.04 patch and the LWAMI mod are right next to each other in the downloads section on the Subguru site.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Old 01-21-09, 12:59 AM   #6
Theta Sigma
Seabed Comber
 
Theta Sigma's Avatar
 
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
Default



Then if you're really adventurous, you might want to try some of the recent mods like Alfa Tau and Reinforce Alert (RA). I'd advise a backup of your game folder first, though.
__________________
Theta Sigma is offline   Reply With Quote
Old 01-21-09, 02:16 AM   #7
Hoggorm
Swabbie
 
Join Date: Jan 2009
Posts: 13
Downloads: 0
Uploads: 0
Default

I'm still looking for a tutorial that I can follow in game. "Press this, now do this, watch this" and so on. I believe there was something like that in the 688(I) Hunter Killer manual years ago... Can't seem to find it in DW, and that means I must read the complete manual before I can start learning while in the game?

I'm very interested in the highest realism possible, so I'll check out the "LuftWolf and Amizaur's Weapons and Sensors Realism Mod (LWAMI) Version 3.08". Thanks!

What mods are "must have"? I see there are a lot of sound mods. Besides the LWAMI mod, what should I download and install.

Thanks!
Hoggorm is offline   Reply With Quote
Old 01-21-09, 07:25 AM   #8
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Generally, LWAMI is the one mod to rule them all. All others are just cosmetic features.

As for manual .. focus on one platform, read it at once (it's not that much text) .. and don't worry about jumping into some easy mission. Use 'show truth' and learn to control the platform and fire weapons first, then go for sensors.
__________________
Dr.Sid is offline   Reply With Quote
Old 01-21-09, 07:52 AM   #9
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Dr.Sid
Generally, LWAMI is the one mod to rule them all. All others are just cosmetic features.

As for manual .. focus on one platform, read it at once (it's not that much text) .. and don't worry about jumping into some easy mission. Use 'show truth' and learn to control the platform and fire weapons first, then go for sensors.

Now hold on a second Dr. Sid. Saying that RA and AT3 are only cosmetic improvements is not really true. These 2 mods, particularly RA are much much better than lwami ever was. Not only because of the new playable units, but also because the ai in RA behaves much more realistically (that is until you finish comsubsim ).
goldorak is offline   Reply With Quote
Old 01-21-09, 08:46 AM   #10
Hoggorm
Swabbie
 
Join Date: Jan 2009
Posts: 13
Downloads: 0
Uploads: 0
Default

Ok, thanks!

I've printed the manual now, so I'll start learning

For the time being I would only consider realistic addons/mods. I've downloaded LWAMI. Where can I find the others? As I am a newbie, haven't even played the sim yet, I'm not looking for new platforms yet either. But I guess I will someday?
Hoggorm is offline   Reply With Quote
Old 01-21-09, 12:16 PM   #11
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

Quote:
Originally Posted by Hoggorm
Ok, thanks!

I've printed the manual now, so I'll start learning

For the time being I would only consider realistic addons/mods. I've downloaded LWAMI. Where can I find the others? As I am a newbie, haven't even played the sim yet, I'm not looking for new platforms yet either. But I guess I will someday?
Check the Mods Section for threads on RA and Alfa Tau, although currently only the RA thread has a link.

Also, this training mission by Molon Labe really helped me out. Switching between the game and the walkthrough got somewhat tedious, but at the end of it I felt a lot more confident. (Even though I didn't actually find the Victor at the end... *ahem*) Something else I found helpful was the "Things I learned as a newbie" thread at Commanders Academy.

Bought the game last week, and I have to say it's sucked me in hook, line, and sinker. I had no idea what to at first, but after reading around and playing through the demo missions I got the hang of it.

That said, I still have no idea how work out a target motion analysis, but hey, pretending you do is half the fun, right?
__________________
Weiss Pinguin is offline   Reply With Quote
Old 01-22-09, 03:40 AM   #12
Theta Sigma
Seabed Comber
 
Theta Sigma's Avatar
 
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
Default



Alfa Tau isn't difficult to find. Just Google "AlfaTau3.1".
__________________
Theta Sigma is offline   Reply With Quote
Old 01-23-09, 06:04 AM   #13
Hoggorm
Swabbie
 
Join Date: Jan 2009
Posts: 13
Downloads: 0
Uploads: 0
Default

Thank you Weiß Pinguin! That mission was exactly what I was looking for! :p

I found the Victor, but I must be traveling a bit to fast because he fires at me long before I have a good TMA on him

Can I also ask what the main features of the add-ons (LWAMI, RA and AT3) are? Why are they the best? Are they realistic?
Hoggorm is offline   Reply With Quote
Old 01-23-09, 06:09 AM   #14
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

AT3 and RA add a lot of new playable units (trafalgar, virginia, udaloy, udaloy2, type 212, bear, helix, oscar, etc...).
AT3 is based on lwami, RA on the other had is based on the old SCX database.
You can't go wrong with either of them.
goldorak is offline   Reply With Quote
Old 02-04-09, 03:17 AM   #15
kpv1974
Helmsman
 
Join Date: Oct 2006
Posts: 107
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Dr.Sid
Generally, LWAMI is the one mod to rule them all. All others are just cosmetic features.

As for manual .. focus on one platform, read it at once (it's not that much text) .. and don't worry about jumping into some easy mission. Use 'show truth' and learn to control the platform and fire weapons first, then go for sensors.
Visiting the forum, I found that unfortunately most of the players don’t know much about this simulator. I mean an internal logic of the game.

Sometimes players don’t understand obvious bugs at all (or shamming, that there are no problems), illogical behavior of the units, etc. Particularly it’s well noticeably when the question is that, what mode is better.

Ask the beginner: “What mode would you chose — "SuperNAVYRealismMod" or "BetaWater"?”.
What will be an answer?

Of course, the name "Weapons and Sensors Realism Mod" is promissory.
But all the guys who say: "LWAmi is the best for prototyping the real processes", — look like people with a banner says "ATTENTION. I DON’T KNOW MUCH ABOUT WHAT I’M SAYING!"
I don’t want to offend the developers of the LWAmi mode, because people put their time and efforts into improvement of this cripple DW, but I want to say the following:

When I bought DW, I’ve got a half-finished item. Any technically educated person will confirm this. Probably developers of DW have certain reasons to hate the buyers of their product...
Glaring errors don’t corrected, modification of the play is prohibited.
But maybe they simply wanted to use all of us as beta-testers for improvement their DWPro?

Installation of LWAmi or Alfa Tau (which use the doctrines of LWAmi) doesn’t much correct the situation.
However it was, but absence of the alternative forced me to do the own mode.
I take a direct participation in development of RA with a group of like-minded persons, people with high technical education. In process of the work on it there were eliminated more than 100 different sorts of bugs! about which nothing is known to 99,999% of the players. It will take a lot of time for me and space in the forum to enumerate all of them.

I have written this not for advertisement of RA.
Having analyzed all available modes, players will do their conclusion themselves as for what mode have the most realistic physics, behavior of AI units and, modeling of the weapons.
My aim is to get a worthy simulator, rather than something, having what you want to delete just after installation.

Also I want to say special thanks to some participants of the forum, engaged in active persecution of RA mode and its major developer. Thank you very much! Your behavior and miscellaneous statements made a great fun for us and stimulated us to do everything very qualitative to be clear even to the most inexperienced player.
Guys, RTFM! Think and analyze about what you write, otherwise you will look like people with a banner mentioned above.

And now to the question of the next mode version release.
At the present moment there is an active work on doctrines and graphics (thank for this designers of the DW, which don’t find time for this). The graphics take particularly much time.
The new models of all 688`s, Harushio, Kilo, KiloImp, Kilo with pump-jet (Alrosa) are ready.
The new models of Seawolf, Sturgeon, 212A, Delta-IV, Victor-3 are coming soon.
Muzzle doors animation of all operated units will be used in the mode.

Since amount of the hands and free time is limited, we can’t tell an approximate time of the new version release.

The problems with Sukhoi resource have forced to move on to:
http://www.redrodgers.com

News and new information can be founded here: http://www.redrodgers.com/forums/forumdisplay.php?f=172

You can post your propositions here:
http://www.redrodgers.com/forums/showthread.php?t=4912

Keep watching the news!
All remarks and critiques are welcome.

Good luck!

Last edited by kpv1974; 02-04-09 at 04:13 AM.
kpv1974 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.