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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
Stowaway
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#137 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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Get you some command chains!
"Shift+A" to man the Flakguns, order aiming at any incoming aircraft and open fire over long distance? Here we go: Add < Key0=0x41,Cs,"shift+A";FlakCombo > to the following commands in (C:\Programs)\Ubisoft\SilentHunterIII\data\Cfg\Com mands_en.cfg: [Cmd419], [Cmd423], [Cmd426], [Cmd427], [Cmd431] Now change text of [Cmd419] with text of [Cmd431] to start the command chain with manning the Flakguns and to end it with "Fire at will!" Looks like this: ( the < ; > tells the game to ignore the line!) [Cmd419] Name=Man_the_flak_gun Ctxt=1 MnID=0x3F2D0003 Str=2945 Key0=0x41,Cs,"shift+A";FlakCombo ;Name=AAGuns_Fire_at_will ;Ctxt=1 ;MnID=0x3F180006 ;Str=1063 ;Key0=0x41,Cs,"shift+A";FlakCombo [Cmd423] Name=AAGuns_Long_range Ctxt=1 MnID=0x3F18000A Str=1067 Key0=0x41,Cs,"shift+A";FlakCombo [Cmd426] Name=AAGuns_Aim_any Ctxt=1 MnID=0x3F18000D Str=1070 Key0=0x41,Cs,"shift+A";FlakCombo [Cmd427] Name=AAGuns_Closing_targets Ctxt=1 MnID=0x3F18000E Str=1071 Key0=0x41,Cs,"shift+A";FlakCombo [Cmd431] Name=AAGuns_Fire_at_will Ctxt=1 MnID=0x3F180006 Str=1063 Key0=0x41,Cs,"shift+A";FlakCombo ;Name=Man_the_flak_gun ;Ctxt=1 ;MnID=0x3F2D0003 ;Str=2945 ;Key0=0x41,Cs,"shift+A";FlakCombo A watchofficer on duty may unleash hell with a "Shift+A" to answer an "Aircraft spotted!" Now get you some command chains, my dotcomrades! Enjoy!
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#138 |
Helmsman
![]() Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
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When you're in External/Free Camera Mode (F12) if you hold down SHIFT while using the Arrow Keys your camera moves much more rapidly. This is useful when you want to see a close up of your hit from a target far away, or want that awesome photo from a distant target.
Edit: Additional point. If youmanually set your rudders to 10 degrees port or starboard you will turn without any decrease in speed.
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E2180 @2.6Ghz EVGA 8800GTS KO 640mb 2GB Ram - 22" Acer 1680 X 1050 GWX 2.1 w/ SH3 Cmd + OLC2 Last edited by Teh_Diplomat; 05-13-08 at 09:44 PM. |
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#139 |
Gunner
![]() Join Date: Jan 2007
Location: Ill
Posts: 93
Downloads: 17
Uploads: 0
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I just wanted to add one shortcut I didnt see in the list. CTRL+F11 will snap a screen shot without having to past it into a graphics utility. The Pictures can be found in the SilentHunter III installation file (not the sh3 documents file). This is the same place the aforementioned series of snapshots are placed when you hit shift+F11. I only mention this cause Ive seen allot of folks mentioning using other utilities to capture screenies.
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Silent Hunter III v1.4b GWX2.0 ![]() GWX2.1 ![]() GWX3.0 ![]() Uboat Commander 3.2 Life Boats final Torpedo Damage final Silent Hunter 4...more on that later |
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#140 |
Nub
![]() Join Date: Jul 2008
Location: z.Z. stationiert in Kiel, Deutschland. (Currently stationed in Kiel, Germany)
Posts: 2
Downloads: 0
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![]() ![]() Grußkameraden, This is more of a hack, but I love it because of the immersion level; When you press shift and F2 to walk freely around the inside of the command room, point up the ladder at the con hatch and go straight through to access conning tower. Same about coming back down the ladder. You have to go through a second or two of darkness so, careful though, you could end up in a place the game can't render and have problems. But to go up and down the ladder to the conning tower makes the sub feel larger and more accessible. BTW, I am using GWX 2.1 and open hatch mod if that has something to do with it.
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![]() SH3Cmdr313, JSGME 2.0, GWX 2.1, OLCE2 (special GUI), TSPv3, converted FUBARSVIIC U552, Op. Spinnennetz. (z.Z. im Hafen @ Kiel) "There are no roses on a sailor's grave, No lilies on an ocean wave, The only tribute is the seagulls' sweeps, And the teardrop that a sweetheart weeps." |
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#141 |
Engineer
![]() Join Date: Apr 2007
Location: South of Buffalo N.Y. USA
Posts: 209
Downloads: 0
Uploads: 0
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While holding the ctrl an then the left/right arrows key will let you strafe left or right in free view.
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#142 |
Sparky
![]() Join Date: Apr 2007
Location: San Francisco area
Posts: 155
Downloads: 135
Uploads: 0
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Been playing for years, but only just discovered:
That I can charge batteries while surfaced and sitting still with engines apparently off. Tell the chief engineer to go to charge mode, go to command room and you'll see the starboard engine charging the batteries, with about 400-odd rpms showing on the engine tach. Easy to miss, since there's no sounds of a running engine. Put it on time acceleration and you can see the battery charging. When viewing a target at extreme range through the scope or uzo, like when there's only smoke showing on the horizon, and the little targeting triangle won't show up, place the crosshair over the target's smoke and press L; the targeting triangle will appear. At that distance, it normally doesn't stay long, but long enough for you to get distance, speed, type of vessel and go to the TDC chart to get a look at your relative positions. Approaching a vessel at night and can't make out it's flag 'cause it's so dark? This only works if you're employing the stealth meter (noise meter). Surface, or keep surfaced, and accelerate toward the vessel; if the stealth meter remains green regardless of how close you approach, it's either a neutral or an German ally. Last edited by Greystone; 09-06-08 at 10:38 AM. |
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#143 |
XO
![]() Join Date: May 2008
Location: Munich, Germany
Posts: 432
Downloads: 32
Uploads: 0
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What button do I need to press to enable Racerboy's pennants on his flag&pennants mod?
http://www.subsim.com/radioroom/showthread.php?t=122224 |
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#144 |
Watch
![]() Join Date: Apr 2005
Location: Bristol, UK
Posts: 28
Downloads: 17
Uploads: 0
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As my calculator doesn't have sines and cosines I thought I'd share some elementry geometary with you folks. In torpedo control window, zoomed in, the protractor goes out to 1500 metres.
Therefore the circumfrence of this circle is 2*pi*r = 2*3.142*1500 metres = 9426 m Now if 360 degrees 0f arc= 9426 metres Then 1 degree of arc =9426/360= 26.2 m (approx) This means that a 2 torpedo spread with angle of 1 degree, fired at a target 1500 m away will have a horizontal distance of 52.4 metres between them at point of impact. (I now believe that a 1 degree spread would be 26.2 metres, I thought it might be 1 degree either side of the aim point) This can be extrapolated for longer or shorter shots eg the same target and spread at 1000 metres would have 52.4 * 2/3rds or 35 metres between them.(As above replace 52.4 with 26.2) What I remember of a 3 eel spread is that the centre eel hits the target at the aiming point with eels 1 and 3 either side of it, as detailed above. I need to go home and figure what a 4 eel spread would do. If anyone wants to poke some holes in my mathematics, feel free. ![]()
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"We the people of the United States, in order to form a more perfect union, establish justice, insure domestic tranquility, provide for the common defense, promote the general welfare, and secure the blessings of liberty to ourselves and our posterity, do ordain and establish this Constitution for the United States of America." Last edited by JuanCudz; 10-27-08 at 10:19 AM. |
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#145 |
Seaman
![]() Join Date: Oct 2008
Location: Arnhem, Netherlands
Posts: 42
Downloads: 71
Uploads: 0
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I don't know if this has been posted yet:
Having issues opening up multiple torpedo tube doors (as I had)? Left click on the Weapons Officer station. Now move your view so you can see the indicators for the torpedoes with small switches beneath them. Click these switches to open/close the torpedo tubes you want. Also handy for checking which tubes are already open/closed. Keep in mind though that when switching tubes, they still have a tendency to close. |
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#146 |
Chief of the Boat
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Change the indicator to 'spread'
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#147 |
Mate
![]() Join Date: Oct 2008
Location: USA
Posts: 59
Downloads: 2
Uploads: 0
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While on the bridge right clicking on the background (sky, sea, building, etc.) takes you down inside the conning tower. Then right clicking on the wall somewhere takes you down to the control room.
Kind of like a fireman sliding down the pole. Thanks to all for contributing to this thread; much of value here. |
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#148 |
Nub
![]() Join Date: Oct 2007
Posts: 3
Downloads: 10
Uploads: 0
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Question about navmap in traditional Geografic Grid???
Hi, mates
Sorry for my bad English! Just question - is the any possibility to see the traditional lines of the Geografic Grid in game navmap? Very often we can read radio msg like "" need support ... big convoy ... location is 34*14`N - 4*05`W, U-36"", but I coudn`t find this point, because all I had only map in German Navy Grid. I tryed to find the solution through search forums and read a lot of threads, but... So I would be very greatefull for some help or hints! Happy New Year everybody! ![]() |
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#149 | |
Chief of the Boat
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All the best matey. |
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#150 |
Bilge Rat
![]() Join Date: Dec 2008
Location: Argentina
Posts: 1
Downloads: 0
Uploads: 0
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Hi guys! I´m really glad to have ended here. This is my first reply (and the first post i write in my entire life). I think this is really great and, of course, have been very helpfull to me. Just wanted to say hello.
One other thing, i´m an old bastard so if i write like a child it´s because mi language is spanish not english LOL but i trying to give it a try. Once again, hi to all. P.D: It´s amazing how Setkeys have simplified my life... i barely use the mouse now and, the better part, my girlfriend thinks i´m writing or something not playin hehehe...
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