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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Dec 2008
Posts: 39
Downloads: 12
Uploads: 0
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i have a bit of a problem with my gunners not firing on targets i choose, for some reason when i tell them to man the guns (balao) and start shooting at a merchant i surfaced next to, they decide they would be better off shooting at the destroyer 5000Y away
![]() im using the binoculars and setting the target like i should, but they take one shot and then go off on their own. its the same when i play as the multitude of lovely battleships people have released. i have made sure that the fire at will option was off beforehand if that makes any difference...damn insolent crew ![]() |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Strange never heard of this one, then again I done usually surface when there are multiple targets about.
Look at the ship with your binocs and tap the space bar, that should do it. :hmm: |
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#3 |
Seaman
![]() Join Date: Dec 2008
Posts: 39
Downloads: 12
Uploads: 0
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spacebar/command button all does the same, the fire at will button turns on and then they pick targets as they please
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#4 |
Ocean Warrior
![]() Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
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I'm guessing that the AI sees the destroyer is a bigger threat (even at distance), the crew's not thinking too highly of you for firing at a merchie instead.
![]() Remember, 5000 yards on the surface is NOTHING for a destroyer to cover. Even if you hit the merchie several times then decided to try evading the DD, he'll be on you before you can even submerge. |
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#5 |
Seaman
![]() Join Date: Dec 2008
Posts: 39
Downloads: 12
Uploads: 0
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that range was made up, it also happens regardless of "threat value" for instance the single mission that came with the downloaded north carolina battleship has a line of ships to shoot at with a yamato at the front. my crew decides that a mogami is more important to shoot at then the yamato
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