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Old 12-08-08, 03:37 AM   #1
ppk
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Default Let's talk tactics

I'm introducing this with the story of my last patrol. I'm hoping someone can point out my mistakes.

On my last patrol I encountered a HUGE convoy. Bigger than anything I had seen before, it had more whale factory ships and other fat targets than I had torpedoes for. It is the end of 1942 and the Allies are pissing me off with their shipboard radars. The convoy was moving pretty fast and time for the intercept was limited because I was just at the edge of the continental shelf in grid AM and I only had a few short hours before they were out of my reach (I don't go in shallow British controlled waters ... Since it's a DiD career the safety of the boat supersedes my greed for more tonnage...).

So essentially I was between them and the coastline in the early morning, which is good, but then I got the ''detecting radar signals'' message. I submerged, and when listening to the hydrophones I realized that they were changing course. I went back topside, and turned away from them at flank speed. Still out of visual range, I made the bet that my minimized cross section wouldn't give them a solid return. I began flanking them but was relentlessly attacked throughout the day by patrolling hurricanes and such. To make matters worse I had to recharge batteries at flank speed because I still had used up some juice to hunt a task force during the night. So about at that point I thought about backing off and letting them be but decided to press on. From the plot I had I determined the latest position at which I could engage the convoy and still duck in deep water to evade and headed there.

''Detecting radar signals''...
I decided to test the efficacy of their radars a little. Still making flank speed, batteries now full and I've spent the day flanking them. I'm not ahead yet, and it looks like I'm gonna have to shoot at extreme range and hope for the best. So I turned right into the convoy (again, minimized cross section) until the first ship was spotted. After ducking to periscope depth I took a look and concluded that their radars had not picked me up. Everyone was sailing straight, no escorts coming towards here. But I also noted that they were REALLY far.

The minimum speed I could make to my only possible firing position was 6 knots... And I wasn't too sure if that was safe but did it anyways. Eventually someone must have heard me because before I knew it I had three DD's swarming to my position. So alright, no big deal, I turned away and one of them wasn't zig-zagging... I sent him some stern tube goodness and he broke in half. I'm not going to describe the rest of the engagement because it turned in a messy knife fight but 15 minutes later the two other DDs were at the bottom and I had lost my starboard prop to an ash can. There were three TI's left in my bow tubes, which I shot at long range. One hit a small freighter and the other two missed.

What's the fastest speed that we can travel at without being detected at different ranges? I know at really close range you have to be silent but how close can you come before you need to slow down? From what just happened I get the feeling that they heard me when I was about 5 km from the corner DD. How do you guys cope with radar to still get in a good position? It was the main hurdle preventing me from getting close enough for good shots. It forced me to retreat further from the convoy when flanking and consumed the few precious minutes I had to complete the intercept. Even though I did sink four ships it was a failed attack. The biggies sailed away unharmed.

What would you have done in the same situation?
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Old 12-08-08, 07:08 AM   #2
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I would do pretty much like you did, except I would risk getting further ahead of the convoy, into the shallow waters (even though I also play DiD). Because of the shallow waters, I would fire from greater distance than usual, about 4km, to have more time for escape before the impacts.

As far as the detection ranges are concerned, you can be heard from some 5-6km early in the war, and about 9km late. If you click on the ship's mark on the map, you'll see the circles representing maximum detection range.
If you're dead stop, silent runing, you can still be heard from some 300-500m early, and 1000-2000m late in the war.

Early radar can detect you from 5-6 km.

That was mostly from my experience, and the figures may be off. If I'm wrong, someone please correct me.
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Old 12-08-08, 11:55 AM   #3
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Sounds like you did very good on your own
without any advice.

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Old 12-08-08, 04:19 PM   #4
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To be honest ppk,you did pretty much what most of us would have done,and any attack you can sail away from is a sucess,you survivedthats the problem with the wars progression and the allies advantages,getting into good positions for convoy attacks starts to get really hard,frustrating and alot of the time down to sheer luck...and most of the time ,as you observed,pointlessthere ability to detect you is so good that to have even an earthly's chance of sucess you really have to push yourself(and your crews) life expectancy to the limit,and I'm afraid for alot of the time for very little reward.I'm a big chicken Kaleun and I'm not prepared to take those chances so I get a big old TypeIX boot and go farther out to sea looking for single merchie's to sink,that way I might,MIGHT just make it to the end of the show!(He say's,stroking a rabbits foot,with crossed fingers,wearing a shamrock)
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Old 12-08-08, 06:43 PM   #5
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Haha alright then good to know I did the right thing.

Hopefully I'll make it to the end of the war ... Fingers crossed
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Old 12-09-08, 03:47 AM   #6
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After mid 1942 cautious is a must. I think career is too precious thing to let it be a test rabbit. If you really do DiD style. You can use single missions for that matter. And no you can't fool the radar - it really works! As for the noise underwater, try to make it as less as possible, escpecially in calm waters. Again, be prepared to let go the target if it's too far away in late war, rather than asking for lethal trouble in most cases. Smart cautiousness is not a shame, its just another way to survive longer.
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Old 12-09-08, 03:08 PM   #7
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Seems I might have found a way to deal with these pesky radars.

Feb 1943
I got a contact report for a small convoy as I was heading for Freetown. Plotted a normal intercept but then went around a 25 km circle centered on the intercept point, and steamed a little faster to compensate and be there on time. This seems to be a tiny bit beyond their radar range... Notice I plotted a first intercept from the contact report but then made contact (''receiving radar signals'') and they were way off the predicted course, hence the two plots on the map.


Yea, call me a cheater, I play with map contact updates... Otherwise full realism and manual targeting though.


Finished off a damaged passenger/cargo with the guns after killing everything else (including the escorting A&B).



Small convoy obliterated.

Extra rum rations for all... Cheers !
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Old 12-09-08, 03:29 PM   #8
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Well done!
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Old 12-09-08, 09:44 PM   #9
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Great post, more please!
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Old 12-09-08, 10:58 PM   #10
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Ciao ppk,

Sounds like you're on the right track. When I had to adjust my tactics for radar, it worked out in this manner:

a) Fortunately not every escort whose radar emissions you detect will break formation to hunt you down. You have to be within a certain threshold before they take action.

b) Once you work out their direction & speed, you run so far ahead that you can turn towards the interception point well beyond the critical radar distance above.

c) Then you can submerge and creep towards the interception at silent running (1 kt./50 rpm), guided by hydrophones. This part can take a long time, waiting for them to come to you. The beauty is, when done right, the lead escorts could go right past you, and no one knows until the first eel hits! HA! (Vital: Raise your scope very briefly & lower it often -- some old sub movies do it right. Assume that radar will detect the scope, & you're trying to evade the sweep.)

Some might go deep at full speed before the eels hit, but I'd wait for the explosions to mask my boat's noise (as depth charges do, for sure). If the escorts hear you, they'll alert the merchants, then zig-zags could spoil your shots.

It is also key to know which convoys to let go. I've let a few go by because of extremely poor visibility, or because the convoy was so big, I'd have had a whole fleet of escorts after me. Small convoys, far from land, those are ideal, esp. from '42 on.

Gute Jagd!
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Old 12-10-08, 03:32 AM   #11
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I just smashed a Bogue escort carrier using the same method of approach (the 25km circle thing). It worked perfectly again.

Her escorts were very unhappy and bombed the hell out of my decoys but never got a single ping return off of me. Went hard-a-starboard as soon as the tubes were emptied and slowly dived away. They made a bunch of passes directly on top of me (i could hear their props really loud) when I was at 50m but they pinged the decoys and I slipped away without a single dent on U-69. Once again Bold has saved the day.

25 more seconds to live, fly-boys. Hope you enjoy them.
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Old 12-10-08, 04:28 AM   #12
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Quote:
Originally Posted by Schöneboom
Some might go deep at full speed before the eels hit, but I'd wait for the explosions to mask my boat's noise (as depth charges do, for sure). If the escorts hear you, they'll alert the merchants, then zig-zags could spoil your shots.
Smart thinking, but you can not mask your u-boats noise by the noise of torpedo explosion
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Old 12-10-08, 05:28 AM   #13
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Quote:
Originally Posted by Contact
Quote:
Originally Posted by Schöneboom
Some might go deep at full speed before the eels hit, but I'd wait for the explosions to mask my boat's noise (as depth charges do, for sure). If the escorts hear you, they'll alert the merchants, then zig-zags could spoil your shots.
Smart thinking, but you can not mask your u-boats noise by the noise of torpedo explosion
Not in SH3 he means

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You have done well I think.
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Old 12-10-08, 10:12 AM   #14
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Very well done Kaleun

Now.....BE MORE AGGRESSIVE!!

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Old 12-23-08, 12:01 PM   #15
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Default Try playing the GWX ALARM!! scenario.

It's set late in the war and it starts you out being detected by Task Force's radar immediately. They waste no time coming down on top of you. I was still detected by their sonar at 200m depth.
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