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Old 11-21-08, 04:20 AM   #331
THE_MASK
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Originally Posted by Mikkow
Examples of what this could include, and which is probably within reach of today's resources/abilities:

* Rescued airmen, prisoners of war, spies that are to be inserted, assault teams, represented as animated people, spending their time sleeping/eating/talking to crew (does not need to be very detailed, just some neat 3d models doing some looped animation like the rest of the crew is in SH3-4).

* Real/random incidents and choices regarding it - accidents, disease, crime, insubordination, mental illness, POW troubles and other incidents. Does not need any graphical work, only a text report with options on what your reaction as captain will be about it, which affects morale and other things. I remember playing a mod on SH3 that had random events while in port, which really added a lot to the game.

* More world atmosphere. SH4 included some radio broadcasts of speeches/news. I downloaded some mods about this, but sadly the SH4 radio playback system was very limited and it was very hard to be able to listen to it all, or even to know when there was a news announcement. I ended up (in the mod) just checking each day to see if a new MP3 was supposed to be played or not while alt-tabbed. I also found great joy by, when I came back to port, look up newspapers from the real world online, that the crew would have read when they were in port. News items presented in writing would be an immersive and interesting addition.
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Old 11-22-08, 11:24 AM   #332
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Originally Posted by Mikkow
How brilliant! I feel like I'm reaping the rewards now by doing the good deed and buying the games of these niche markets. Bought SH3 and SH4 - my economy does not permit me to buy much to say the least. In the past my economy was even worse and I've seen some of my favorite studious go down, and I hadn't actually paid for some of their games that I played. Do I ever feel bad about it all. Much love to the Bucharest SH team & studio.

The immersion of SH3-4 always blew me away. But I knew it can be taken even further. Most of the game kicks ass already and I don't think it needs much more to it. My biggest wish is that sequels improve on the sub and it's machinery and the people inside it. I'd much rather have just one sub with full interiors and and as authentic working crew/damage as possible, and the freedom to walk around/explore/interact as much as is possible.

Examples of what this could include, and which is probably within reach of today's resources/abilities:

* Rescued airmen, prisoners of war, spies that are to be inserted, assault teams, represented as animated people, spending their time sleeping/eating/talking to crew (does not need to be very detailed, just some neat 3d models doing some looped animation like the rest of the crew is in SH3-4).

* Real/random incidents and choices regarding it - accidents, disease, crime, insubordination, mental illness, POW troubles and other incidents. Does not need any graphical work, only a text report with options on what your reaction as captain will be about it, which affects morale and other things. I remember playing a mod on SH3 that had random events while in port, which really added a lot to the game.

* More world atmosphere. SH4 included some radio broadcasts of speeches/news. I downloaded some mods about this, but sadly the SH4 radio playback system was very limited and it was very hard to be able to listen to it all, or even to know when there was a news announcement. I ended up (in the mod) just checking each day to see if a new MP3 was supposed to be played or not while alt-tabbed. I also found great joy by, when I came back to port, look up newspapers from the real world online, that the crew would have read when they were in port. News items presented in writing would be an immersive and interesting addition.

-

Now, who knows if it'll even be about WW2 or even WW1. If it's set in some fictional event, I guess they would have to come up with their own newsclippings, radio broacasts etc.

Edit: I just read Sailor Steve's excellent adventure, and some ideas there that Dan asked and was discussed were very good. A more dynamic campaign would be much welcome, and the renown thing. I like the idea of being able to change the outcome of the war, but only in very special circumstances. Normally a sub wouldn't be able to do much. Maybe postpone or advance the schedule of things. This conflicts a bit with the news media I'd like. Perhaps it could be optional. I.e. historical with news, or dynamic without some/most of the news.

Wolfpacks and controlable surface units :hmm:
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Old 11-24-08, 11:21 AM   #333
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I"m all for more immersion, too. That's the one factor that kept me coming back to SH3 and the one limitation that kept me away from SH4.

So, yeah, more immersion. Lots more.
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Old 11-24-08, 04:25 PM   #334
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Yeah, it's pretty easy for us to like SH, because it's all we have When you think about it though, even SH3 is just a really mediocre sim. Ironically, it's problems kind of remind me of Oblivion.

That is, the game never actually feels like it wants you to play it. Think about it, what DO any of the games do very well OTHER than torpedo attacks on merchant ships?
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Old 11-24-08, 05:59 PM   #335
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The game is foremost a submarine simulator. Surface ships is more about general naval simulator, something I wouldn't mind but never at the expense of better 'subsim' if you know what I mean. If it's just a matter of subs getting assistance from surface ships, I think it was included in the latest expansion. How real it is I don't know. Whatever was real should of course be included, if possible to do. Resources are limited however.

I really liked the captain's quarters and all that from SH3. I'd go there to reflect/wait/listen to music/read stuff whatever, soak up the atmosphere. I'd imagine how it must have been like. It was disappointing to have less interiors of the subs in SH4.

The wolf pack was certainly a reality in the war and a sometimes common(?) mission assignment, and is one of the gameplay things that should indeed be included.
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Old 11-24-08, 06:47 PM   #336
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I'll believe it when I see it. SHV.

The only 2 clues have been Romania Studio's and Simulators.

The only one's that have been posting SHV is YOU guy's.

I hope they put a new spin on SH4-UBM that's a reasonably priced add-on that for once is available on DVD as well as D\L.

Come on UBI quit the marketing BS.

And too the rest of you... Quit makeing up stuff and sounding like your on the insider track and know something. GET REAL !!!

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Old 11-24-08, 06:58 PM   #337
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What? You don't believe any of this?!
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Old 11-24-08, 07:06 PM   #338
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Quote:
Originally Posted by elanaiba
What? You don't believe any of this?!


I'll believe it when I see it. SHV.


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Old 11-24-08, 07:44 PM   #339
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Maybe if we just hope hard enough we can will it into existence.

I, for one, am hoping as hard as I can.
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Old 11-24-08, 08:35 PM   #340
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Quote:
Originally Posted by Mikkow
The game is foremost a submarine simulator.
I know that, the crux of my argument was, it isn't even paticularly good at BEING a submarine simulator. For every detail SH pays attention to, it completely misses or half asses 2 others. How about the magically disappearing torpedoes? Merchant convoys that never call for air support and let you just surface rape them? Attacking aircraft that helpfully fly straight at you and miss all of the time? If you ever try to do anything that doesn't conform exactly to the formula...

A. Submerge

B. Torpedo at 90 degress.

C. Run away

...the game has no idea what to do and just ****s itself. To this day the worst example of this are the game's awful AI routines. If I had a penny for every damaged battleship the British didn't even bother detaching a DD escort for and just totally abandoned.

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Old 11-24-08, 11:00 PM   #341
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Quote:
Originally Posted by Mikkow
I really liked the captain's quarters and all that from SH3. I'd go there to reflect/wait/listen to music/read stuff whatever, soak up the atmosphere. I'd imagine how it must have been like. It was disappointing to have less interiors of the subs in SH4.
I agree completely. For all the improvements to gfx, interiors are rather scant. It would be ideal if Ubi upped the ante in immersion. In a 3D modeled environment, it would be nice to have free range of motion. Could you imagine pacing about from bow to aft? Observing reloading of tubes or crew wanking off in their bunks to pass the time?

When props churn overhead, you'd always have the hotkeys at the ready to snap you back to station.
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Old 11-25-08, 03:10 AM   #342
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Quote:
Originally Posted by CaptHawkeye
How about the magically disappearing torpedoes?
?! Care you detail this? I've never had this problem?

Quote:
Merchant convoys that never call for air support and let you just surface rape them?
Actually... they kind of call? But of course, you have to be within reach of an airbase?

Not trying to pretend the game is perfect or a perfect "simulator" but ... I really don't get these two issues?!
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Old 11-25-08, 06:38 AM   #343
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Quote:
Originally Posted by CaptHawkeye
...If you ever try to do anything that doesn't conform exactly to the formula...

A. Submerge

B. Torpedo at 90 degress.

C. Run away

...the game has no idea what to do and just ****s itself. To this day the worst example of this are the game's awful AI routines. If I had a penny for every damaged battleship the British didn't even bother detaching a DD escort for and just totally abandoned.
That's weird, I never conform to that formula and the game is rather splendid. :hmm:

And I thought standing orders for ships in a convoy/taskforce were to sail on no matter what. If you slow down to help a stricken vessel, you're just making a target out of yourself. If you can't keep up, you're on your own.

If you really hate it that much, you could always try some mods.
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Old 11-25-08, 07:19 AM   #344
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Quote:
Originally Posted by zinosumatra
Quote:
Originally Posted by Mikkow
I really liked the captain's quarters and all that from SH3. I'd go there to reflect/wait/listen to music/read stuff whatever, soak up the atmosphere. I'd imagine how it must have been like. It was disappointing to have less interiors of the subs in SH4.
I agree completely. For all the improvements to gfx, interiors are rather scant. It would be ideal if Ubi upped the ante in immersion. In a 3D modeled environment, it would be nice to have free range of motion. Could you imagine pacing about from bow to aft? Observing reloading of tubes or crew wanking off in their bunks to pass the time?

When props churn overhead, you'd always have the hotkeys at the ready to snap you back to station.
I'd much rather enjoy a subsim than be a voyeur of a submerged porno movie

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Old 11-25-08, 07:58 AM   #345
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Quote:
Originally Posted by zinosumatra
I agree completely. For all the improvements to gfx, interiors are rather scant. It would be ideal if Ubi upped the ante in immersion. In a 3D modeled environment, it would be nice to have free range of motion. Could you imagine pacing about from bow to aft? Observing reloading of tubes or crew wanking off in their bunks to pass the time?

When props churn overhead, you'd always have the hotkeys at the ready to snap you back to station.
You know, I was nodding to myself in agreement at reading your post until it got to the crew part.... Then it just totally failed. :rotfl:
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