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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Watch
![]() Join Date: Jul 2007
Location: Turku, Finland
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#197 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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![]() What exactly does it do? Do you know?
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#198 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
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The particles.dat is smaller than GWX EDE´s. Why ?
My scene.dat is 4.195 KB, yours is only 1.167. Why ? May you give me an explanation, please ? Will this affect EDE´s eyecandy and realistic special effects ? Also the waves and windspeed or weatherchanges of GWX ?
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#199 | |
Maverick Modder
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#200 | |||
Watch
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I learned the trick from these forums. As far as I know, it allows you to smoothly increase/decrease SH's built-in software AA effects. In my experience, it kind of resembles a 'bloom' effect.
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#201 | ||
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
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promise you to read your posts next time instead of flying over them ![]()
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#202 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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![]() BTW, the other reasons why I don't like EDE are: - kills the framerate (yeah, yeah, I know, it's a bit hypocritical, but EDE kills my FPS way worse than even OLCE1 on high detail) - upsets game balance by doing additional damage to the ships (those secondary explosions mean that almost everything goes down with 1 torp)
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#203 | ||||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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BTW, out of curiosity, does SH3 save your settings when you exit and reload the game, or do you have to do the shift+pgup thing again every time you start SH3? Edit: Ah, it's working now... and you're right, it's more like a bloom/blur effect than actual AA. Hmmm, learn something new every day ![]()
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#204 |
Chief
![]() Join Date: Jul 2005
Posts: 316
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hi,
a hint for all stock players: i am using the ubermod with rubinis stay alert crew in a stock sh3 version. i want the WO, when he is on the bridge, to give me a "next contact report" for the complete 15 km atmosphere. here is the link to rubinis mod: http://www.subsim.com/radioroom/show...0&postcount=52 the crew becomes more powerful, they can spot ships in the whole 15 km atmosphere. OLC, there arent changes to the visual AI of the players bridgecrew, right? and second: i tried the new feature (weather reports with visual range in it). in clear weather, my WO tells me, the visual range is 16km, but i lose contacts in about 13 km). why that? greetz, Jaeger Last edited by Jaeger; 04-22-08 at 04:10 PM. |
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#205 | |
Maverick Modder
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#206 |
Old Gang
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You're a very very very bad guy, OLC...
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#207 | |
Maverick Modder
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Location: England
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:rotfl:
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#208 |
The Old Man
![]() Join Date: Jan 2007
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OLC
...you are just cracking me up! I did try and help by directing the "stoppurh" gentleman to Ebay and just buy a Hanhart! ![]() Another version of OLC2....wow! Awesome work and such a great addition to SH3! ![]() Many thanks!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#209 | |
Maverick Modder
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Location: England
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![]() Hookay, I'm spending just a little too fast here.
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#210 |
Gunner
![]() Join Date: Feb 2008
Posts: 95
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Is the OLCE2 compatible with GWX 2.1 Enhanced Damage Effects? The former version wasnt compatible with GWX 2.0, so thats why i am asking.
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