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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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It's worth noting that SH3/Res Fiz does not compensate for widescreen displays.
![]() You may experience stretched dials & munchkin crew.
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#47 |
Lieutenant
![]() Join Date: Oct 2006
Location: Austria
Posts: 268
Downloads: 37
Uploads: 0
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Thats not quite correct, applying RezFix and playing in windowed mode, you can tune the resolution until it fits your needs. Ever tried ?
From my point of view its better correct in windowed mode than distorted dials in fullscreen.
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Gute Jagd Ihr Himmelhunde Friedl9te Friedl9te SilentHunter III Help Thread (Sorry in German) ![]() |
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#48 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
Downloads: 36
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Please, can someone make this post "sticky" or something ? :-)
This problem will return many times, I'm sure, I was looking for this info very long time half year ago. Best Regards Stary Wuj |
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#49 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Hmm is there an extra trick to get this to work in windowed mode? No matter what resolution I enter the game still renders at 1027x68 in windowed mode.
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#50 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
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