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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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#122 | ||
Captain
![]() Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
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#123 | |||
Watch
![]() Join Date: Sep 2005
Posts: 24
Downloads: 0
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Nope already been released. Here is the review http://www.gamespot.com/gamespot/fea...usworld/1.html |
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#124 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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You guys have any promoting gear at cafe press? Shirts, hats, stuff like that? I love this sim so much!
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#125 | |
GWX Project Director
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#126 | ||
Chief of the Boat
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#127 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Excuse me, gentlemen, I just have an advice to give you
![]() Yes, I know, GWX is the main thing, and "THERE IS NO NEED FOR THE GREAT EXPANSION TO WAIT FOR ANY LITTLE MOD TO BE RELEASED ITSELF", yes ![]() What do you think, my friends ? ![]()
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#128 |
Chief of the Boat
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My position as COB means I am not required to think
![]() ![]() So that's the end of that conversation ![]() I will however, see to it that your comments are passed on over at The Den ![]() |
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#129 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Ok, Jim !
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#130 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Thanks Alex.
While the GWX team are grateful for any & all additional work, each piece must & will be individually assesed to make sure of compatibility with existing content. We are at a stage where we are cautious about taking on additional work/mods and then trying to make it 'fit' GWX. However, all is & will be considered. As you all know, GWX 1.04 is a content expansion and there is a lot of it. ![]() There will be comments from Kpt.Lehmann about this & other factors as soon as he is ready. ![]() Hope I'm not out of turn here KL?
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#131 |
Chief of the Boat
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He just PM'd me and told me to dig out the spare potato peeler for ya
![]() I'd better look for the largest knife cookies got cos a know turnips are on the menu today :rotfl: :rotfl: |
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#132 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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![]() ![]() Thanks for your reply, Dan, I completely understand what you mean. ![]()
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#133 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,811
Downloads: 11
Uploads: 0
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1) Time! I think the wait would be never ending! 2) I think the focus of 1.04 is on adding stuff we (the GWX team made ourselves,) 3) Whilst we are honoured to be able to include some exceptional work from other modders (they know who they are) I dont think we want to 'do a microsoft' and come accross as trying to monopolise everything. 4) We'd probably end up breaking GWX anyway by adding too much stuff - plus the loading time would be long enough to grow a beard ![]() |
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#134 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Hi JU_88 !
![]() Well, I did not mean to include all mods around right now (GWX 1.04 would exceed the size of the expansion itself :rotfl ![]() ![]() ![]() That's all ! ![]() Thanks for sharing your opinion !
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#135 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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It may be a co incidence but it always seems as soon as we announce WIP on a latest patch all the cool mods start appearing
Time is tight as always We ALWAYS look at the latest stuff around to see if can be added Not always possible though Knowing what ppl have WIP now will be too late for inclusion anyway |
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