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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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down !! more deep , WO ...what did you say ?? more depth !! .bow down 10 º, stern up 7 º 190 200 210 220 230....... ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#182 |
Ace of the deep .
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I ended up going to 210mts and it took hours but finally lost them . I was on max 250TC and i get a report of ship spotted . Basically it should have dropped to 1TC well before it did .
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#183 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Hope this helps. |
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#184 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
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Hi, is it possible to change the ship colours on the map so they are all black ? I prefer trying to find out if the ship is enemy or neutral. Hope somebody can help me with this.
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#185 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
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Managed to get my safegames working again. But this time after finishing the patrol, I got the tonnage as renown, but not as real tonnage. My tonnage count was 0. And in Wilhelmshaven one Passenger ship had rammed the wall when I returned. I saw it hanging with the back in the water.
I also again spent only 1 day in base although basic.cfg says 31 days. I could fix all that by editting my career files, but still... Reload errors? How can I avoid/fix those? Last edited by KeldorKatarn; 10-03-06 at 04:36 AM. |
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#186 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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KeldorKatarn,
If you do not have 'Tonnage' I am presuming that you have a install error or if you running a dual installation with NYGM & TW while using Sh3 Cmdr? If so it could be cross pollination of the mods.kylania's instructions for Installing NYGM 2.2 via JSGME 1. SH3 2. SH3 Patch 1.4 3. JSGME 1.4.1 4. NYGM 2.2 - Stand Alone 5. SH3 Commander 2.6.1 6. Ensure you apply the SH3 Commander files from the documentation folder in NYGM 2.2. Step by Step: 1. Install SH3 from DVD. 2. Install the SH3 1.4b patch. 3. Install JSGME by moving the files into your main SH3 install directory (usually c:\program files\ubisoft\silenthunterIII) 4. Run JSGME once. This will create a MODS folder under the ...\silenthunterIII folder. Close and run JSGME again, this time choose Tasks... option from the middle and create a snapshot of your files. This will ensure JSGME knows what your basic SH3 install should look like. Close JSGME. 5. Unpack NYGM 2.2 Stand Alone and move the entire folder into the ...\silenthunterIII\MODS folder. At this point you should have files structure like this: C:\program files\ubisoft\silenthunterIII\MODS\NYGM Tonnage War V2.2 – Stand Alone Version\data\... 6. Run JSGME and you should see "NYGM 2.2 Stand Alone" on the left side of the screen now. Click the > button to move it to the right, installing your mod. This will take quite some time! Once it's moved to the right close JSGME. 7. Install SH3 Commander 2.6.1 8. From c:\program files\ubisoft\silenthunterIII\MODS\NYGM Tonnage War V2.2 – Stand Alone Version\documentation\SH3 Commander Optional Updates copy all files into C:\Program Files\SH3 Commander\Cfg. 9. Delete from that same SH3 Commander\Cfg folder all the specifc date files ie, Randomised events_19*.cfg leaving only the one Randomized file you just copied. |
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#187 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
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I don't use SH3 Cmdr and NYGM is correctly installed.
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#188 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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An idea about repair activities.
Is it possible to make radio room and Pc room work together about repair activities (I not sure about my english here ![]() Because when the uboat is damage in this room, it's very difficult to repair (with only 2 men). It's not very realistic, I think. Why the radio room easier to destroy or more difficult to repair than the others ? In addition, when, this room is damaged, it's often 'Game Over" ![]() For me it's a real problem (and the only problem with this wonderfull mod :p ) What do you think about this ? |
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#189 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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I believe that kylania has you set straight regarding that when crew are in a damaged compartment, that this crew will automatically make repairs, stop flooding & drain the flooding unless you are silent running. The flooding values for all compartments is based upon the crew that can be brought to assist, so the flooding of the radio room is not as bad as that of the bow torpedo room but in comparison they are somewhat equal. The flooding has also been done so that you will be able for most of the time to control it. Though if a depth charge is close enough and of enough HP then you may never be able to recover ![]() Your issues will for the most part come from the effects of multiple flooding or a very large room flooding most of the way and as a result this will cause depth keeping issues. In the end the radio room is not really harder to repair than the other rooms. I hope this clarifies any concerns. |
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#190 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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#191 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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i see the GW lads have fixed the surface ai nightvision bug. has it been fixed in nygm as well? i havent found many targets at night yet
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#192 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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That said I feel that the night vision in NYGM could come down some. It must be remembered that it is a delicate balance as SHIII does not differentiate between moonlight and no moonlight, so while we will have excessive night time vision on moonless nights, when the moon is out then it would be about right. U-boats found a lot of targets at night and they were effective at doing so. Confused? ![]() |
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#193 |
The Old Man
![]() Join Date: May 2006
Posts: 1,493
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Well, I ran the "Happy Times" Mission a couple times to get the hang of Manual Targeting.......DAMN it was GOOD!!!!
Got 3 torps into a single Large Cargo (I was a bit off and had one wave runner that went off prematurely but ALL 3 hit in the Bow section). She went down bow first bobbing for fish before she dissapeared. (btw, that was my first time EVER committing to a shot having used ONLY manual methods of targeting). But, I didn't adjust the TDC for my last torp.....aimed for a Large Tanker at around 800m and ended up hitting a Large Cargo in the bow section (maybe centimeters from missing though) about 2000m away and 3 columns over while she was trying to pull evasive exercises. It was great. I'm now starting from Kiel on my first patrol to AN91 (yeah, like I'm gonna find any ships out there before I have to turn back due to fuel consumption). Here goes.
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Science is the organized unpredictability that strives not to set limits to mans' capabilities, but is the engine by which the limits of mans' understanding is defined-Yahoshua ![]() ![]() ![]() |
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#194 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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One thing I've noticed:
When diving, I hear a snippet from "Das Boot". Trouble is, it's the sound from someone calling people to 'surface stations' ("afthaustatzionen" or something....)! Anyone else noticed this? Not that it matters, but it did make me think I'd hit the wrong command or something at first (this doesn't happen if I order periscope depth or a 'crash') and gave me a bit of a laugh. Cheers |
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#195 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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![]() When using the manual TDC nothing is more rewarding than hitting a ship and while mssing is fustrating it was yopu that misssed i.e. it was not artificial, and for me this makes is easier to accept. Missing sometimes does play tricks with your mind when you cannot for the life of you figure out how and now we have the NYGM Torpedo Depth Keeping Issue mod to add to that :rotfl: |
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