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#16 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
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i saw a carrier in norway campaing in wac, so exaited i get very noise and even i set torpedoes i fail (a horrible storm), then destroyer serch me and was not a good end.
ccom have hd capital ships? Hey installed ccom12 and i see why the ship roster is interesting, but I have a crash in first patrol serving in a convoy zone.... Also anenerve gui version seem have some issues but I don't believe they should make a crash
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... Last edited by Aquelarrefox; 04-22-20 at 04:06 PM. |
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#17 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
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i look in campaing file and i found something even more interesting nygm have all ships generics while ccom have all defined.
i like much generic but its strange becouse at least gulf convoys should have 1/2 tankers forced, also this means you could not have benefits from mfm in ccom even a partial extension. script files from nygm are so empty compared to any other mod. CCom hae much content and wac scrpt is a explotion!
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#18 | |
Ocean Warrior
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![]() Quote:
Look in NYGM's .rnd file. It is not generic. That's the one that generates vast majority of convoys, if not all. Also, you can have the MFM used with any non-generic file, you just have to make the file generic (easiest) or edit the non-generic file groups with the MFM ships desired (much more work). To make a non-generic file generic, this is done by getting rid of the "Class" section of group in the file.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#19 |
Navy Seal
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Do not use MFM with Ccom12!
In fact, do not use any other mods than the ones provided by download. Except for ARB and its fix if you don’t like the Ahnenerbe one.
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#20 |
Ocean Warrior
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What happens if one tries to use MFM with Ccom ? Strange it wouldn't work.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#21 | |
Navy Seal
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Second all Ccom12 ships have already been re-worked for best rendering. I think MFM is completely unnecessary... Around 340 sea units in sea folder!
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#22 |
Commander
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Location: Buenos Aires
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wrong, but the files in random are set with few generics so ccom with ships mod will not have much new content.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#23 |
Navy Seal
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Wrong, what is wrong?
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#24 |
Ocean Warrior
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One can always make a .rnd file generic to accept other ships if desired. Five second job.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#25 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
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Does gwx3 have neutral ships in random convoys? i dont remember, nygm not for sure, its mentioned in documentation.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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