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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Seasoned Skipper
![]() Join Date: Apr 2005
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Ok, thought as much but checking. All of the historical documents of the time referred to prop counts as the primary method of attaining speed (sonar training LPs, TDC manual, etc) but this was likely the Navy's bent on the submarine as a fleet asset and warship killer and not a commerce raider. Having much better data for warships would be a natural reason to make the conclusion of prop counts being the "primary speed reference."
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#77 |
Navy Seal
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I haven't found any actual wartime references to taking prop counts and I have a fair collection of WWII related submarine books. My favorite incident is when Dick O'Kane's radar went out and he made a sarcastic comment amounting to "damn, now I'm going to waste half of my torpedoes."
You don't need any better testimony to the relative worth of stadimeter and radar positions than that! Our game experiences faithfully reproduce that result, especially if you run TMO or TMOplot.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#78 |
Swabbie
![]() Join Date: Aug 2009
Posts: 10
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thank you for such a helpful list!
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#79 |
Navy Seal
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The entire goal of this thread is to take the scariest part of Silent Hunter, manual targeting, and convince you that you will be successful in short order. Then we aim to make it true.
Nobody needs to be afraid of manual targeting. There are so many ways to do it, you are sure to find a couple of methods you will immediately like. Once you're hooked you'll never consider going back to auto targeting again. That's a promise. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#80 |
Gunner
![]() Join Date: Aug 2009
Location: In my chair playing SHIV
Posts: 99
Downloads: 32
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RR is right, once i watched the Werner vids, it all made sense, and it's so gratifying when the fish hits after you've put together the solution piece by piece. This game is fun. Can't believe i only discovered it 10 or 12 days ago.
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#81 | |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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RR suggested I transplant this explanation of how the nomograph works from another thread:
Quote:
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#82 |
Navy Seal
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And I've been playing mods without a nomograph lately! When I loaded up TMO 1.8 beta, there was my old pal the nomograph again. It's great to have a refresher course on just how useful it is. Thanks Frederf!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#83 |
Rosengarten. Center
Join Date: May 2003
Location: The Netherlands
Posts: 89
Downloads: 225
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I have a question for the excelent vector analysis attack: If for instance the speed of the ship is 5 knots, I draw a line of 5 miles, from where I start the attack. Is it possible to attack let say from a distance of 2 or 3 miles?
If I would plot the attack from 2.5 miles, doe I need to cut any other lines? like torp speed, and the 500 yards line for the lead angle? cheers |
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#84 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
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Distortion The values for the lines are 100 yards for each knot of torpedo and target speed. Ex. Mk 14 high speed is 46 knots, your course line would therefore be 4,600 yards long. Target speed of 5 kn. = 500 yard speed line.
You can shoot anywhere along the course line more than 500 yards (arming distance) but not beyond it, the torp won't travel more than 4,600 yards on high speed. Spectator explains it much better than I can in post #55 in this thread. He uses an approach angle of 90° but it works at any angle, I always use something like 60°. Vector analysis is a firing solution method so you must be in range of the torpedos for it to work, Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#85 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#86 | |
Rosengarten. Center
Join Date: May 2003
Location: The Netherlands
Posts: 89
Downloads: 225
Uploads: 0
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![]() Quote:
![]() What I did was a run to the end of the 1hour speed line/course of the target, but sometimes I didnt have the time to do plotting. Thanks m8 |
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#87 |
Navy Seal
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Yes, it's really easy to forget that all we're doing is drawing a scale model of the firing solution and start to confuse 4400 yards on the graphic solution with an actual 4600 yards distance required to make the shot.
Keep practicing and it all becomes automatic. But when you're first learning it's easy to become confused about all the details. Keep up the good work! ![]() Hitman, the fact that the Germans did it could have lent a halo effect to the assumption in American sub movies that Americans did it too. The Germans had some important advantages. First the Atlantic was crawling with hundreds of pretty identical cookie-cutter Liberty boats. Once you learned the RPM/speed curve for one you had the keys to the city. Also the open nature of American and British societies, where information valuable to enemy combatants easily enters public knowledge, made information on our merchant shipping much more accessible than the relatively closed society of Japan.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#88 | ||
Pacific Aces Dev Team
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![]() Quote:
![]() As far as I have seen, boy have you guys been able to capitalize on any new idea that someone has pointed out! The cold war american sonars were simply the best, despite germans having lead the way to that rpm count, and I always like to remember the memorable sentence from Jules Verne in his novel "A Journey to the Moon", where he said "What an american can imagine, another one can do it" ![]() In any case, I wanted also to pay another tribute to the John P. Cromwell attack method (45º AOB shots) with something I recently readed: The very same U-Boot Commander's Handbook says: Quote:
![]() Amazing ![]()
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One day I will return to sea ... |
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#89 |
Navy Seal
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Amazing find! Yes, the John P Cromwell is a finicky beast too! If you're firing torpedoes in the daytime, you'd better be using electric eels. Especially if you're launching them with a longitudinal spread, all in the same line, all the target has to do is turn into the line of fire and watch them all miss.
But with electric torpedoes, the game changes entirely in your favor. The effective speed of the torpedo is greater because the closing speed with the target gets a healthy assist from 70% the target's own speed plus the speed of the torpedo. With a 31 knot Mark 18 and a 20 knot target, that's a healthy 45 knot closing speed! With no wake! This is calculated from the standard 45º attack. Also those nasty warships have a habit of detecting you just before you unleash the Dick O'Kane shot. Then the whole plan goes to worms, you try to get a quick down the throat shot, which just puts you at death's door when you miss... It can be very bad for your disposition. ![]() Yes you hit on a great point. The John P Cromwell is for warships! And we're not doing anything new. Those WWII sailors were pretty sharp! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#90 | |
Pacific Aces Dev Team
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![]() ![]() Not a long time ago, I was developing a method of determining AOB based on "aspect ratio", and once I had finished, you know what happened? I discovered that by 1912 the periscope manufacturers Zeiss (German) and Barrs& Stround (Britain) had long ago developed such a method! And me, here, thinking I had found the keys to the holy grail ![]() ![]() ![]() So, when I read books like those from O'Kane, Kretschmer and similar aces, I just can think: "Respect, man!" Those guys knew the same you just have found out, but decades, or even centuries before ![]()
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One day I will return to sea ... |
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