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Old 02-16-14, 04:46 PM   #31
Marcello
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Originally Posted by Kielhauler1961 View Post
It puzzled me why the XXI required such a large crew if it's so advanced? Pffffff!
KH
Large boat with more equipment that had to be mantained. A normal boat would have just two electric propulsion engines. The XXI had four. A Type VII had 124 cells that had to be checked, refilled etc. A Type XXI had 372. And so on.
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Old 02-16-14, 05:17 PM   #32
Kielhauler1961
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@ Marcello,

Yes, that would explain it. I hadn't really considered the extra labour involved in routine maintenance for such a vunder-boot. As the torpedoes (allegedly) loaded themselves, I wrongly assumed the crew just lazed about, played cards and pushed buttons once in a while between coffee breaks.

Thanks for the info.

KH
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Old 02-17-14, 12:40 AM   #33
aya
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Default My take on SH3 Commander

Hi everyone. I'm playing SH3 with GWX 3. A week after I discovered SH3 Commander, I've decided to test it and had my game reset.

In my latest campaign, I have a total of 51 people in my Type-VIIB (I intentionally left out 4 Seamen to make room for shifts). After my first patrol, I've awarded the U-Boat Front Clasp to all of my men, 51 of them (in game). After saving it, I've given them individual qualifications via SH3 Commander, but there's a certain exception....

First, I didn't maxed out the qualifications of my officers - they only have 2 out of 3. That meant that in extreme ciscumstances, they doing a job that's not supposed for them to do, in favour of the other officer "taking a rest". Second, when I recuited new men for my new Type IXB (3 PO's and 1 sailor), I decided not to give them qualifications. In effect, I give them [new] qualifications "in-game", and it's worth my experience as a Kaleun.

And yup! I've awarded an Iron Cross (in game) for 2 of my gunners, since they followed their [stupid] captain's order to fire the deck gun in spite of being killed themselves. Now I value their lives.

All in all, yup, I use SH3 Commander to "align" my crew. Other modifications I did not related to crew are Seasonal waves, deck gun reloading time and randomising patrol days. I also use it to view my logsout of SH3.
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Old 02-17-14, 05:19 AM   #34
Paulebaer1979
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Hi.

This is my basic crew for type VII in the year 1939:

All officers have 3 qualifications, depending on their position. The po have one qualification. All have the lowest rank and the lowest experience, because it´s the beginning of the war.

I changed the basic crew.cfg´s for type II and IX, too. They are basicly the same. Type II has no po for the deck gun and only two guys for flak. Type IX has just 4 guys for the flak - the other two guys are sent to diesel and after rest room (repair team).

In nearly future i will to change the crew cfg´s again to get more experience/ranks but lower qualifications when i start a career later. This will be done by the commander.

I play without fatique - because as commanding officer it´s not my job to manage my crew.
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Old 02-17-14, 05:27 AM   #35
Jimbuna
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Quote:
Originally Posted by aya View Post
Hi everyone. I'm playing SH3 with GWX 3. A week after I discovered SH3 Commander, I've decided to test it and had my game reset.

In my latest campaign, I have a total of 51 people in my Type-VIIB (I intentionally left out 4 Seamen to make room for shifts). After my first patrol, I've awarded the U-Boat Front Clasp to all of my men, 51 of them (in game). After saving it, I've given them individual qualifications via SH3 Commander, but there's a certain exception....

First, I didn't maxed out the qualifications of my officers - they only have 2 out of 3. That meant that in extreme ciscumstances, they doing a job that's not supposed for them to do, in favour of the other officer "taking a rest". Second, when I recuited new men for my new Type IXB (3 PO's and 1 sailor), I decided not to give them qualifications. In effect, I give them [new] qualifications "in-game", and it's worth my experience as a Kaleun.

And yup! I've awarded an Iron Cross (in game) for 2 of my gunners, since they followed their [stupid] captain's order to fire the deck gun in spite of being killed themselves. Now I value their lives.

All in all, yup, I use SH3 Commander to "align" my crew. Other modifications I did not related to crew are Seasonal waves, deck gun reloading time and randomising patrol days. I also use it to view my logsout of SH3.
You have added the GWX cfg file for Commander I presume?

http://www.mediafire.com/?c4oakjnc3tynwk5
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Old 02-17-14, 08:41 AM   #36
maillemaker
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I took an instant dislike to the XXI the moment I drove it out of the showroom. A quick spin around the Bay of Biscay was enough to convince me it just didn't have any.....character, unlike my old tub which I'd had since '41.
Heresy!

The XXI puts you back on the offensive again! I charge into convoys. I sneak up on them, but when I'm detected I go full speed right into them. 17 knots submerged! I cut through that convoy like a slalom skier! I've been known to bring along as many as 20 acoustic homing torpedoes to wipe out escorts. But even without, at 17 knots the can't set up a good DC run on you. Gotta watch those damn hedgehogs though.

Steve
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Old 02-17-14, 05:50 PM   #37
Marcello
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Originally Posted by maillemaker View Post
Heresy!

The XXI puts you back on the offensive again! I charge into convoys. I sneak up on them, but when I'm detected I go full speed right into them. 17 knots submerged! I cut through that convoy like a slalom skier! I've been known to bring along as many as 20 acoustic homing torpedoes to wipe out escorts. But even without, at 17 knots the can't set up a good DC run on you. Gotta watch those damn hedgehogs though.

Steve
I prefer a more conventional approach: get ahead of the convoy, penetrate a gap in the screen at very slow speed, get somewhat close to the merchants and fire six electric pattern runners. Then I dive at silent speed while turning into the convoy and I try to slip past the rear escorts without being detected.
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Old 02-17-14, 06:53 PM   #38
aya
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@Paulebaer1979: Whoa! 8 officers? How did you do that? The standard SH3 + GWX3 Type VIIB sub only has max 5 officers.

@Jimbuna: Yep! Got it covered. Thanks mate!

All the rest (above me) talking about the Type XXI:
Well, as much as I'm excited about getting the Type XXI (even to the point of "cheating" just to get my hands on that ship), I'd like to get the hang of the "usual" Type VII and IX subs to be able to appreciate how the Kriegsmarine played the war with their lives. When I'm ready and when the Type XXI's ready for acquisition, then it's time I adjust tactics - no deck gun for me.

Going back on topic....
There's a setting in SH3 Commander that enables the log to put "names" on the ships the player has downed. It kinda pities me that I've sunk a ~2000-ton frieghter carrying coffee - wish I've just got the coffee for myself.
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Old 02-18-14, 04:52 AM   #39
Paulebaer1979
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Originally Posted by aya View Post
@Paulebaer1979: Whoa! 8 officers? How did you do that? The standard SH3 + GWX3 Type VIIB sub only has max 5 officers.
In LSH5.1 and CcoM the VII typ has basicly 5 officers, too. To change this just open your basic.cfg and search for the lines behind [SUBMARINE0] (type II), [SUBMARINE1] (type VII), [SUBMARINE2] (type IX) and [SUBMARINE3] (type XXI).
Quote:
Originally Posted by basic.cfg
NrMinOff=0 <-- easy to understand
NrMaxOff=8 <-- easy to understand, but take care about maximum slots in your sub
NrMinPO=0 <-- easy to understand
NrMaxPO=40 <-- easy to understand, but take care about maximum slots in your sub
NrMinSeamen=0 <-- easy to understand
NrMaxSeamen=40 <-- easy to understand, but take care about maximum slots in your sub
That´s all - no magic.
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