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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Jul 2010
Location: Wisconsin, the best state in the union.
Posts: 191
Downloads: 85
Uploads: 0
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This is truly brilliant
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#17 | |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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I hope you and Kovall will find the time to do the IX C/40! This would be my dream coming true! Beste Grüsse, Kurfürst
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#18 |
Bilge Rat
![]() Join Date: May 2012
Location: Cape Town
Posts: 1
Downloads: 67
Uploads: 0
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Well done !!
Im sure it can only improve on the game play when the merchant comes chugging out of the mist ... Thanks and keep it up |
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#19 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Awesome
THANK YOU VERY MUCH FOR THIS EXTRAORDINARY WORK !!!
![]() If I can see right, you did already the type VII too, yes? I can see it in the photo with your fantastic merchant ship. We can have it this one too? ![]() |
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#20 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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@NGT
No, VIIB won't be. Temporarily. This is my early work, and it needs a remodel. My regret. |
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#21 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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The IX B and IX C Mod is work in Progress an not finished yet.
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#22 |
Watch
![]() Join Date: May 2012
Location: Helsinki, Finland
Posts: 26
Downloads: 167
Uploads: 0
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So, how exactly are they WIP? Based on the screenshots they are better than many released items out here.
Regarding textures, have you added something for the Snorkel, or is it a "stretched" base texture? And like many else, I highly appreciate the work. It will no doubt make me re-install SHIII! |
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#23 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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@wise
@kovall As I had a closer look on your pictures, I recognized that you rescaled the Turms of the IX B and IX C. Now, the crew aren´t giants any more and the size of the tower is more like the real thing. It must have been a hell of work to do that, I am impressed about your eye on detail. Also, the open flood holes on the IX are amazing. Brilliant work, looking forward to things to come! Большое спасибо за хорошую работу! Beste Grüsse, Kurfürst
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#24 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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@ KarabekianKaleun
if you about VIIB, read post#20. All textures "nines"-new's. Snorkel including. ![]() ![]() ![]() @ kurfürst You're absolutely right. The height of all Turms fixed. Work, of course, is not hell, but the nerves wore out much. It's easy to professionals. We enthusiasts, amateurs. There are unpleasant sides. The Turm hatch will be closed and won't be able to open. Decided so far it not to open because, during a storm water passes through Turm. It is possible, of course, to open(I'm sure, Anvart won't be against) and make the descent simulator in Turm(3D-plane+texture), but it is additional work. |
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#25 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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Horrido Wise,
the Snorkel Looks very nice, especially the rubber coating! Here´s a technical drawing of the schnorchel head, just to show how deep you and Kovall have gone into detail: ![]() Very imprssive work! Beste Grüsse, Kurfürst
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#26 |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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S!
This Sub looks really fantastic ..Looking forward to add it to my fleet! Thanks for your artwork ![]()
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#27 |
Sailor man
![]() Join Date: Apr 2005
Posts: 44
Downloads: 327
Uploads: 0
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Very impressive mate.
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#28 |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 153
Uploads: 0
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Horrido Wise,
Horrido Kowall; I hope you both make good progress with your IX B and IX C Mod! Looking forward to see them in the game! Bests Grüsse, Kurfürst
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#29 |
Medic
![]() Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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This is so amazing!
Gotta say, one of the biggest disappointments with SH5 was seeing all the type IX artwork in the loadscreens, then getting stuck with the VII! |
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#30 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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Hi, kurfürst,
Hi to all. Boats are made. Now testing in game. Eliminates errors 3d, 2d and technical nuances. You do not want to see these boats in a your game were with bugs? In addition, it was decided to add a boat IXD2 of SH4. It is necessary to adapt to our mod. Also, work was done to establish the gyrocompass and the hatch turm, again using the scheme's Anvart(Alex,thanks.) Specific release dates will not name, but,presumably, a week, two weeks ..In any case, it is not 4 months, how much has been spent on the creation of mod. Patience, my friends. Quality work is not done quickly. |
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