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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Eternal Patrol
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![]() Quote:
You're right, and I agree. I also stand by my statement, and I'm sure you agree, that it's a sucker's game.
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“Never do anything you can't take back.” —Rocky Russo |
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#17 |
Navy Seal
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They should make games, sub simulations especially and other war games with victory as the goal like they do movies.
Movies have traliers, teasers, and then they come to the local theater house, then they have a run of good luck or bad luck, then they are available on video, DVD, rental and for sale. Make the games like that, make them so good that you will hunger and thirst to play them online in game rooms before they become available for rent and for sale. If the game is no good, no one will purchase ... if the game needs help then the developer should listen to the gamers and fix the problems before the release. More satisfied customers with less beta released games that still need fixing with patches and wasting the gamers time. ![]() |
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