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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Lucky Jack
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Could be worse...could have been Sankis the Great.
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#77 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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Moar pictures(haven't reached the year mark yet, though)
![]() The outside of the fort. For those not accustomed to DF, or the tile set I'm using, the green bit is grass, the brown bit to the south is the wall and the draw bridge, and the outer dark square is the moat. ![]() This is the 3rd layer down and is the farm level, there is also a section for weaving cloth, and making clothes. Note that the main entrance into the fort is to the north, but inaccessible from this area, you have to route to the floor below and come back up. ![]() My warehouse stores, need to arrange them better but this is roughly how I'll have it in the future. The area to the bottom left is the Forging area. Note one of my new migrants(a blacksmith the bastard) has been taken by a secretive mood. I don't have the items he's requesting(shiney metal and quarry bushes) and don't have the means of getting them. So hopefully he doesn't go on a rampage. ![]() The living quarters as they now stand, need to clear out the rock and add where the bedrooms will be. Right now we have the hallway, the meeting hall just south of it, the kitchen/brewery just south of that, and the pantry taking up the last space to the south.
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#78 |
Ocean Warrior
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Here is a trick to protect yourself against berserk dwarves. Build little alcoves for the workshops (i usually do 3x4 rooms for each one, though you could do 4x4), and put a door in the entrance. If they have a mood and you can't give them what they want, lock the door.. or if you want to be really sure, wall them in. They will starve to death eventually, then just dispose of the body.
Oh ya, also the guy is requesting rock (quarry) and metal bars. |
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#79 |
Lucky Jack
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QUESTION!!!11
When you abandon your fortress, the population joins/forms a new group. Do they actually keep on living if I start a new fortress and play the game, say 10 years? If after the 10 year period I check one of the dwarfs with Legends viewer, has he/she done anything? (I made one, decided his first name was to be Dowly, hit the randomize name a few times and got "Fondletusk" as last name.. so funny..) I'm guessing the answer is "no" as you can reclaim fortresses? Same question about adventurers, if I make one and retire him, does the AI take over? Say, if the place he retired to gets attacked, does he take part in the fighting? As for the game itself, I'm still in awe, reading the history of my world, amazing. ![]() Which actually raises another question, again related to how persistent the world is. Say, I read that there has been a night creature in the area I have settled into, and the history indicates that it is still alive. Is there a chance that I might encounter it at some point? Do figures travel to the area I am in from outside the local map? EDIT: Guess I could just ask: How "living" is the world around you? ![]() |
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#80 |
Ace of the Deep
![]() Join Date: Dec 2003
Posts: 1,006
Downloads: 5
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You can reclaim IIRC, however the place will have some baddies there. Lost a fortress due to a tantrum spiral.
I abandoned the fortress in the end. Reclaimed it later. But there were some creatures there, lost some soldiers. Think I cleaned it up, but lost it again due to tantrum spiral. That was in version 40d however, before v0.3. Don't know about adventurers retiring living on their own. I usually often just die. ![]() And yes, I think there are some sort of travelling going on. You can get besieged by enemies, depends on what civilization you have nearby. Usually it's goblins. And watch out for kobolds, thieving bastards. ![]() Sometimes there will be Fun! arriving, haven't had it myself but I've read some stuff about some nasty enemies coming into ones area. Haven't played the latest version all that much, it's so difficult to get into it sometimes. It has kinda like a learning cliff face difficulty to it. It's rewarding though when you've learned the basics and begin to understand how it works. Had most of my experience with 40d. They changed so much when 0.3 came around. Here's a link to the forums http://www.bay12forums.com/smf/ And as they say: Losing is fun! ![]() |
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#81 |
Lucky Jack
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Yeah, I know most of that, did a bunch of reading. But what I never learned is
just how living the world outside your local area is? I know goblins and such can attack me, but reading the history, there might be an ongoing war nearby, does that affect me? I'm watching a collaborate let's play of DF and they had 28 new dwarves at one time, could that be they were refugees or something? Their fort wasn't really fancy or anything like that at that point. So, to sum it up: I know the basics of DF (kinda), just want to know how much the areas outside of your local area affect you, if any. ![]() |
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#82 |
Ace of the Deep
![]() Join Date: Dec 2003
Posts: 1,006
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Ah, sorry about that.
![]() I'm not sure to be honest. ![]() |
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#83 |
Lucky Jack
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No worries, man.
![]() ![]() EDIT: Actually, watching the Let's Play, they talk about there being 3 goblin bases nearby (outside their local area) and that they might be attacked by them at some point, so guess that answers my question partly at least. But then again, the one who mentions it is new to the game, so I'm not sure if he is correct or not. Btw, the let's play playlist is here: http://www.youtube.com/playlist?list...-A6kvARdPbjfF8 They play a year and then give the save to the next guy. On top of that Das24680 draws sketches of some of the events here and there. Pretty fun to watch. |
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#84 |
Ocean Warrior
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In 40d as I recall the answer is yes, other civilizations around you will have an effect. You can get invaded by hostile ones, and friendlier ones will come to trade. I am not sure though from how far away they can come.
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