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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1546 |
Navy Seal
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try the "not quite so good quality shadows".
I think that is what it was called ![]() Anyway - it is an addon mod within the MO pack for when you have low fps. ![]() |
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#1547 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hmm, what about 'FPS Limit'? What did you set? So far you've tried the Magnum Opus, right? What about the 'NewUIs TDC' By TheDarkWraith? Give it a try and let's see if you get the same results. It can be run simultaneously with MO but try to activate the New UIs TDC alone first. Here is a link to that thread. http://www.subsim.com/radioroom/showthread.php?t=166093 As for both this one and the Magnum Opus by The Dark Wraith the latest version is always to be found at post #1. Keep in touch ![]() Edit; Good suggestion above by Trevally. You can also try to lower the shadows effect in the ingame Options/Graphics. Another one - try to lower Anti Aliasing. // |
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#1548 |
Ace of the Deep
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yep, I believe the name is Shadow Improvement Mod LR. It does help greatly. It is location with the MO Patch 0.2
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#1549 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Here is how I've set my config file for Antilag :- Code:
; D3D9 antilag config file ; by Kegetys <http://www.kegetys.net> ; RenderAheadLimit: Limit how many frames ahead are rendered to reduce input lag. 0 to disable. ; FPSlimit: Limit framerate for smoother gameplay and reduced cpu/gpu use. 0 to disable. [config] RenderAheadLimit=2 FPSlimit=35
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#1550 |
Swabbie
![]() Join Date: Jul 2011
Posts: 7
Downloads: 33
Uploads: 0
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I won't be home until tomorrow to test new stuff but here's all the troubleshooting I did before I posted my original message:
I tried running the game with fps limit set to 36 and 60 for each of the RenderAheadLimit values I mentioned earlier. Even with 36 the framerate always dropped to 3-5 fps eventually. Setting graphics to low with AA and such off had no effect either. I've run NewUIs TDC for a long time now, currently have an almost up-to-date version (seems TDW released a new version this week). I've had a wide range of mods installed i.e. environment mods (currently running Dynamic Environment), sound mods, IRAI and all those little fancy mods that add realism and immersion to the game. And none of them have effected performance in any noticable way except MO. I even loaded the game with MO as the only mod and the problem persists, so it's not a issue of incompatibility between mods either. Tomorrow I'll try setting the RenderAheadLimit to 3 and also test the light shadows mod. This gets me thinking, does MO use some (heavier) shadow mod by default? I don't think the mods I've used change shadowing so I've probably only run vanilla shadows to date. Are there any other mods included in MO that have an effect on rendering so maybe it/they could be disabled? This is a bit baffling to me since the game indeed has an awesome framerate with max settings on my rig with any other mod except MO. ![]() Thank you all for the tips, hopefully I get this solved tomorrow. ![]() |
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#1551 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Is the new version M Mod with all the UI / IRAI updates etc coming out?....i think TDW said it would be soon a few months ago?
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#1552 |
Black Magic
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#1553 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Excellent!!
I've had a break from SH5 for a while as i had to re-install Windows 7, and i've been having a crack at Rise of flight......a recent holiday looking at the sea has fuelled my intentions to return. Any sort of rough ETA?? Thanks |
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#1554 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
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***THE GENERAL*** |
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#1555 |
Swabbie
![]() Join Date: Jun 2011
Posts: 9
Downloads: 14
Uploads: 0
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Hi guys new here, quick question.
I've installed magnum opus, its the only mod I have installed. before installing this mod I had the little aiming numbers on my scopes and on the targeted enemy, how do I get these markers back while still using this mod. Thanks in advance |
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#1556 | |
Black Magic
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#1557 |
Swabbie
![]() Join Date: Jun 2011
Posts: 9
Downloads: 14
Uploads: 0
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#1558 |
Swabbie
![]() Join Date: Jun 2011
Posts: 9
Downloads: 14
Uploads: 0
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While I'm asking questions
This mod installed a namograph, how do I use this. I saw a youtube video a guy pulled what looked to be a ship recog manual (same style) it had speed/distance, does this namograph help with speed calculations? Am I right in thinking I zoom into the map all the way, make a mark, time 1 minute measure distance, if its 250 I can see from the namograph its 9/10 knots? |
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#1559 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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#1560 |
A-ganger
![]() Join Date: Jun 2007
Location: co,durham. uk
Posts: 74
Downloads: 213
Uploads: 0
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When trying to go to decks awash i can go to 8m i still have crew on deck as i am still on deck but binoc will not work and also the telport to uzo and celestrial nav check not working but i can still click uzo to use it .
if i try to go to 9m it says crew still on deck cannot dive ,do i need to change a setting in my mods to keep the binoc and celestrial nav check at this depth. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Anti-Lag nVidia missing lights Original map colors Shadow Improvement ModLR FX_Update_0_0_16_2_ByTheDarkWraith U-boat Historical Specifications 1.7 for TDW Mods Open_Horizons sobers chimney smoke V2 SteelViking's Bunker Fixes V1.0 Sub_Exhaust_1_0_5_byTheDarkWraith Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons stoianm crew abilities available mod compatible MO stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod compatible a fistfull of emblems stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.6 Trevally Tutorials - All v0.2 (for TDW UI) Krauters Automated Scripts Enhanced FunelSmoke1.2_by HanSolo78 sobers talking conning crew mod German U-Boat Crew Language Pack Church's Compass Dials Mod v2.0 - Option Two Church's SHV 1.01 Keyboard Commands v1.1 NewUIs_TDC_6_6_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting TDW_No_contact_shapes_or_colors_dashed_contact_lin e TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting Manos Scopes-patch for 16x9 Equip_Upgd_LowerRodAntena Kriegsmarine Grid Map for MO and TDW UIs by stoianm NewUIs_TDC_6_6_0_Real_Navigation |
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