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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1126 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#1127 |
Ace of the deep .
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Is the AI sub hydrophone no CTD fix included in this mod ?
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#1128 |
Black Magic
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#1129 |
Ace of the deep .
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I really think it should be in this one , what do you think ?
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#1130 |
Sea Lord
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Hi TDW!
I´ve got one question relating the targeting acurracy... a few days ago I tried a wolfpack mission from your MO mod I realized that the destroyers could make 80% hit from about 6-7000 meters! Could the be changed like to SH3 where they only could hit about 3000 meters? |
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#1131 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Well, maybe I've posted this:
http://www.subsim.com/radioroom/show...&postcount=448 in the wrong thread. Sorry for it. I'll ask the same questions here, which seems to be the appropriated thread for it. No spam intended, just trying to get an answer to a question, if anyone knows it. Q: Do friendly naval (not air) units respond to the player's contact reports? Because in a test mission I created, with my sub near an enemy freighter and an AI uboat some 10 km away, when I radioed the contact report, the other uboat did not react at all. |
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#1132 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The AI sub is pretty dumb, but most of the time they respond if they are close to you. Happened to me twice, booth time made my reports because I was out of ammo and so I was very frustrated. First time a wolfpack jumped in and sunk my target, second time a destroyer.
Also, make sure ur AI sub is not in docked state and speed not set to 0. Also she need to have a waypoint and maybe most important ... make it an elite unit. |
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#1133 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Thanks for the hint. Indeed, the secret is that the AI sub must be moving between 2 waypoints. Then it attacks at full speed and submerges near the target. If it's stopped, even if not docked, it won't start moving towards the target. It will just sit there, doing nothing.
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#1134 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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Having troubles with IRAI. When near a port (less than 100km inbound/outbound) I´ve got lots of CTDs, so many I have to disable IRAI and re-enable only at a distance from said port. Sometimes it happens near a large convoy (big group of ships) also.
![]() Using few mods, the only one which conflicts with IRAI is Historic Specifications 1.4, and disabling it doesn´t help. Does somebody have any clue what´s happening? |
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#1135 | |
Black Magic
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#1136 |
Navy Seal
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I had something similar,
Lots of mods running and when I met 2 convoys at same time, CTD. I reloaded a save just prior with no mods and no CTD. I then went through my mod list removing then to discover that the system heavy mods were causing it in my game. I could disable SSteel and Enviro to get past that point in the map where 2 convoys met. This would also happen to me when close to a busy port. For a while I put up with this - then bought a new PC ![]() If you are using a 32bit system, try the fix posted by TDW for the ram switch. |
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#1137 | |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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#1138 | ||
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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#1139 |
Navy Seal
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Im searching but cant find it
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#1140 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() ![]() Originally Posted by TheDarkWraith ![]() Here is something to try for those of you having CTDs or using 32 bit OS: Try this only if you have at least 2 GByte of RAM and at your own risk and using Vista/Win7 32 bit version. First download the explorer from http://www.ntcore.com/exsuite.php Next make a backup copy of SH5.exe. Then start "CFF Explorer" and open the orginal SH5.exe file. Now go to NT Header/File Header and click File Header. There you will find a button labeld "click here". Click it and select the mark at "App can handle> 2gb adressest " Save the modified EXE, overwrite the orginal one (You do have your backup of it in a safe location right?). If you run Windows Vista 64 or Windows XP 64 or Win7 64 you're ready and didnt need to read on. The rest is only for Windows Vista 32/Win7 32 or maybe Windows XP. Now make Windows Vista/Win7 (32-Bit) ready to support more than 2 GByte. Open a command prompt with Administration rights. You find it under "Programs->Accessories->Command prompt" click right and select "run as administrator". Enter "bcdedit /set IncreaseUserVA 3072" (without quotes) in the command window and press enter. After that restart windows To reset back to 2GB limit: to reset the Increased User Adressspace just start the commandline prompt with Admin right again and enter "bcdedit /set IncreaseUserVA 2048" See if the above helps at all ![]() Another idea is to install previous version of DirectX ( < v11). I have Win7 64bit but ALWAYS install previous DirectX versions for compatibility reasons. Go to Microsoft's website and search for DirectX. Run the DirectX web installer from their website. You can have DirectX9 AND DirectX11 installed on Win7. EDIT: just checked the sh5.exe file and it's large address aware so enabling the 3GB switch in 32bit OSs should help: Microsoft (R) COFF/PE Dumper Version 9.00.30729.01 Copyright (C) Microsoft Corporation. All rights reserved. Dump of file sh5.exe PE signature found File Type: EXECUTABLE IMAGE FILE HEADER VALUES 14C machine (x86) 5 number of sections 4BCE9A96 time date stamp Wed Apr 21 01:26:30 2010 0 file pointer to symbol table 0 number of symbols E0 size of optional header 122 characteristics Executable Application can handle large (>2GB) addresses 32 bit word machine |
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