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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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How about Great Wraith's Extras...
...or GWX for short. ![]() Serious alternative: Smutje's Combination Soup (a play on the cook/soup theme and an analogy reflecting the combined nature of the included mods; arguably more original than the usual "Grey" "Wolves" "Atlantic" "Mega" "Boot" "Coffins" etc etc)... |
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#242 |
Ace of the deep .
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#243 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#244 |
Sailor man
![]() Join Date: Oct 2010
Location: North Brookfield MA
Posts: 45
Downloads: 73
Uploads: 0
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#245 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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I was referring to the subs themselves being wraiths not people per se! It would also be inline with the creator of the Mega Mod.
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#246 |
Chief of the Boat
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I can hear the thunder from across the Atlantic even whilst sleeping
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#247 | |
The Old Man
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#248 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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#249 | ||
Navy Seal
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#250 | ||
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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#251 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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Why not....
Silent Hunter 5 - BATH (Bernard At The Helm)? |
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#252 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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To start, I mean no offence to anyone or their suggestions for names. Now, here are my thoughts on the matter.
1. The name should not be silly. I am sorry folks, but too many hours of hard work has been put in by too many good people. And, sadly I have seen several silly names proposed(however, I do not consider names with skunk in it to be silly, they are legitimate). 2. The name should have nothing to do with an individual modder. I understand TDW has put an immense amount of work into compiling this(just look at the readme files for my mods, I know how hard it is to combine mods and make them work), and I know that a good proportion of the mega mod is his work. But, many people have put their sweat, blood, and maybe tears into this, and they should all be honored equally. 3. It should have absolutely nothing to do with GWX. It should not look like it, sound like it, taste like it, or smell like it. This seems odd to some folks, but it is out of respect for those who toiled before me I say this. To those who understand my position I salute you. ![]() 4. It should have nothing to do with fixing problems that should have been addressed in the first place. AKA calling it any sort of patch. This is not a patch folks, this is a legitimate mega/supermod. Perhaps not made by conventional means, but a mega mod nonetheless. Well, those are my thoughts on it. But, in hind sight, I might have only made things more difficult. ![]() TDW, the final decision rests with you. Gott sei mit ihnen.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#253 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Is this project alive excluding 'name' thread?
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#254 |
Black Magic
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#255 |
Bosun
![]() Join Date: Oct 2010
Location: UK
Posts: 65
Downloads: 56
Uploads: 0
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Reading through the thread there are one or two mentions of an exe file and/or JSGME for installing this Mod upon release.
Would it possible to give the end user as many options as possible as to the load out of the Mod. In an ideal world this would be an options page in game but due to the nature of Modding I guess it would have to be before load via JSGME. Personal preferences are varied as everyone enjoys different aspects of the game, be it realism or eye candy or immersion ect. Versatility is basically what I'm asking for, making this Mega Mod, The MOD for Silent Hunter 5.
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Don't dive, ram . |
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