![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 | |||||
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
|
![]()
RELEASED V1.2G (PUV)
This mod is now public and anyone can make modifications to it, if anyone wants to release custom versions, can do it with no problems. "Current Version is V1.2, V1.2G is alternative cleaner grey colored interior, if you like v1.2G you dont need to install v1.2 and vice versa" Screenshots: http://www.subsim.com/radioroom/album.php?albumid=522 Naights Submarine Textures (interior) ![]() First Release: V1.0 V1.0 POST Quote:
Quote:
Quote:
![]() V1.2G PUV POST Quote:
Quote:
-This step is optional, but highly recommended. ADJUST YOUR MONITOR BRIGHTNESS/CONTRAST. An uncalibrated monitor can cause images to be washed out, or unusually dark. Lagom.nl has a very nice suite of test patterns to aid calibration. Browse to http://www.lagom.nl/lcd-test/black.php then open http://www.lagom.nl/lcd-test/white.php in a new tab. Fiddle with your monitor's brightness/contrast levels until all black and white patterns are distinctly visible. You may also try adjusting your video card's brightness/contrast/gamma settings as well. NOTE: Your monitor may not be capable of displaying both the darkest darks and the whitest whites at the same time (or at all). In this case, try to find an acceptable middle-ground. Hope you like it, BYE !! Last edited by naights; 06-18-13 at 04:12 PM. |
|||||
![]() |
![]() |
![]() |
#2 |
Ace of the deep .
|
![]()
Thanks for the mod . Its good to have choices .
I really like it . |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() |
![]()
I really like this change with all the darker wood and olive drab shading.
![]() Greate Job! Plus it adds the option to change the interior look/feel for the different Type Subs or Skin your are currently using. |
![]() |
![]() |
![]() |
#4 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
I would like to see some closet door textures for the closest in the rest of the officers quarters. Now only the captains seems to have closest while the other officers just have wooded boxes without doors next to there bed.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
|
![]()
Looks fine!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
|
![]() |
![]() |
![]() |
![]() |
#7 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() ![]() ![]() .
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#8 | |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
|
![]()
Hi:
Quote:
![]() Note: Added 2 screenshots to first post, with some hard details that mod offers, more to come (need to upload new details). Bye !! |
|
![]() |
![]() |
![]() |
#9 | |
The Old Man
![]() |
![]() Quote:
Same problem with Radioman Room clock. |
|
![]() |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Me and BIGREG have both been looking for the textures that are used for needles/clock hands, and we have been unable to figure out where they are coming from. Anyone have any ideas as to where they are?
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#11 | |
The Old Man
![]() |
![]() Quote:
What is the DDS file name for the clock in the radio and sonar room in SH4 v1.5 U-Boat Add-on If you look at Data\Menu\Skins\German\Gui\Clock.dds as example. Some clock hands not on image but the hands are on image mask(Alpha Channel) I think clock hands are on Dials.dds Last edited by TheBeast; 06-30-10 at 01:57 PM. |
|
![]() |
![]() |
![]() |
#12 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
Edit: I know a good deal about all the GUI textures thanks to working with reaper7 on his mod.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
|
![]() |
![]() |
![]() |
#13 | |
The Old Man
![]() |
![]() Quote:
Have you seen the Hour hand like on the clocks on any images you have worked on? I've been searching for the Hour Hand in the images and Alpha and haven't found it yet. If you find that image, I will fix the missing minute hand and maybe even the seconds hand. Also, is it possible the controller is missing from a GR2 file? |
|
![]() |
![]() |
![]() |
#14 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
|
![]()
Hi:
Must be other file related to that minute hand, I only edited clock background and alpha only have information pointing to that background. Added some more details to clock, this clock is made by me from blank document !! ![]() ![]() Bye !!
__________________
http://www.subsim.com/radioroom/album.php?u=239334 |
![]() |
![]() |
![]() |
#15 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
I know that the file I mentioned does not have the missing clock hands, I was just saying that there should be a discernible clock hand somewhere since they are used for the Gui's clock.
No, I have not seen them anywhere, that is what I am saying. Me and BIGREG cannot find any dial/gauge/clock needles/hands anywhere. Nice clock by the way naights. I have not done anything with the clocks yet in my interior mod. But, you are inspiring me to do so. ![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|