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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Gunner
![]() Join Date: Oct 2009
Location: Scotland
Posts: 92
Downloads: 0
Uploads: 0
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Task Force 1942 - I'm sure that was the game I loved chasing other boats firing on them and it was really easy to play you just told them what to fire at and cpt the ship.
You forget all these great games. ![]()
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#62 |
Ensign
![]() Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
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#63 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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![]() I bet there's high potential under the hood! ![]()
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Life, Liberty and Property! |
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#64 | |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
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Above all I would like more realistic charts, especially of coastal waters, showing the depth. 20th Century navies had reasonably accurate charts of the whole world. Raids on harbours were carefully planned taking water depth into consideration. I also want a calendar with sunrise/sunset, moon phase and moonrise/set.
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#65 |
Stowaway
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I'd like to see a completely reworked subsim that is based on modern day attack subs. A Silent Hunter meets Dangerous Waters with a fully dynamic campaign based on a "What if" chapter in history.
Everybody wants some accurate portrayal of a historic war for some reason. To me, it's a bit boring, because I know as a German U-boat Captain, I'm a loser regardless. Give us an untold story to live out based on a "what if" scenario where the tides of the war can go either way. I don't believe one sub and its captain are going to win the war single handed, but mission success in the game could be covered with some form of overall success for the entire military based on your success. Regardless, I'd like to see multiple nations represented in the game and all the hardware they've got brought to the table, because the most fun about these types of games to me is exploring something totally new. Off topic: BTW, I'm having an absolute blast playing Just Cause 2 on the PC right now for those of you wondering about it. It's so much better than the first version! It's one of the best sandbox free-roam games I've ever played. The graphics and sounds are top notch and the island to explore is freakin HUGE! The game is very stable as well. Just shows that "it IS possible" for devs and software companies to produce something better than they produced before! Take notes from them UBI! ![]() |
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#66 |
Rear Admiral
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To deal with time compression they would have to about start everyone within a 15nm area, even then it would take hours to finish one battle.
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#67 |
Born to Run Silent
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We don't "need" a SH6, but what's wrong with having one?
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SUBSIM - 26 Years on the Web |
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#68 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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No,nothing wrong Neal,but better we wait for 4 years from now and we have a state of art Naval Sim. No hurry.
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#69 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
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Silent Service II, although much more of a step forward in terms of graphics from Silent Service as compared to the steps between SHIII->SHIV-SHV (which to me look very much alike, and have basically already converged on photorealism), also wasn't a big success. Why? I guess because the game idea was used up by then, and they did not add many new game features that would have lead to a very different game experience. It is pretty much the same with many old games, which were so new and exciting ideas/concepts that they were embraced quickly: Civilization, Railroad Tycoon, etc. But only very developers added in sufficient new content to make the sequels look sufficiently different. In that case, only long time separations to the prequel make a "copy" of a game concept with but updated graphics look sufficiently "novel" as it appears.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#70 | |
Shark above Space Chicken
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#71 |
Commodore
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Personally, I'd prefer the expansion/DLC route to build on the current base rather than a new version which would abandon it. Imagine what SHIII would have been if all the development of SHIV had been done as add-ons instead of a new standalone product. All the improvements would have been applied to the original, fixing bugs, adding content, upgrading graphics and fx. You'd have one game where you could play the entire war in any theater as German or US sub, heck maybe even Japanese, British, and Italian to boot. Add realism mods on top of that - nirvana. That's my hope for this game.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#72 | |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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#73 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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If Ubisoft introduces DLC you can kiss modding goodbye 100% sure.
Look at whappened to MW2, no ability to mod whereas the first chapter had that possibility. The result, you end up paying 5 maps (2 of which are recycled from MW) 15 $. Is this the kind of business model you want for SH 6 ? Really ? 10 $ for a set of gauges 10 $ for a functional TDC 10 $ for a working realistic interface . . . an so on.... ![]() |
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#74 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#75 |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
Uploads: 0
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An expansion pack is different from DLC. Hope this helps.
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