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Old 10-20-06, 09:33 PM   #1
Gary
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Default Help with lighting my Buoy

I was wondering if anybody can help me with
lighting my buoy. In particular the use of the
HaloDK_21 maybe. I have been doing 3d modelling since
1997. I want to share with you guys my work. I've
been playing SH3 for about two months now. and here
is some examples. I have allot of stuff pending now
I have the basics figured out. And would like to
thank all of you guys for your help you posted here
on the forum.

-Gary







More of my SH3 work click here
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Old 10-20-06, 09:41 PM   #2
THE_MASK
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Fantastic to see this stuff being made .Thanks
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Old 10-20-06, 11:15 PM   #3
Gary
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Thanks Sober I will
regards
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Old 10-20-06, 11:45 PM   #4
P_Funk
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I think that was a Doors song...

"Baby won't you light my Buoy"
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Old 10-20-06, 11:59 PM   #5
Gary
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if not it should have been
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Old 10-21-06, 12:25 AM   #6
_Seth_
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Good work,mate!
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Old 10-23-06, 12:34 PM   #7
Anvart
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Quote:
Originally Posted by Gary
I was wondering if anybody can help me with
lighting my buoy. In particular the use of the
HaloDK_21 maybe. I have been doing 3d modelling since
1997. I want to share with you guys my work. I've
been playing SH3 for about two months now. and here
is some examples. I have allot of stuff pending now
I have the basics figured out. And would like to
thank all of you guys for your help you posted here
on the forum.

-Gary
May be it is better to you to use object with the generator of particles,
For example, Light_House_flare (Harbor_kit.dat) or similar.
It has dynamic parameters - blinks (and less works).
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