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Old 10-20-06, 06:19 PM   #1
gutted
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Default perfected my convoy attacking....

.. with manual targetting. i can now hit 4 ships nearly everytime. the torps will impact at around the same time. i can actually get more.. if i turn around after the last shot and flip the AOB i can launch the rear tubes at the next row.

well.. atleast until i get to '43 :P
http://www.jg52.com/gutted/sh3/Convoy.wmv


to get an idea of how i did it look at this:
http://www.jg52.com/gutted/sh3/Animation2.gif


All i do is figure get on a perpindicular course to them.. figure out their speed using the hydrophone (thanks to the guys who made that chart).

put the scope on 0, Set AOB 90, enter their speed.. then turn off the manual entry button. back to the periscope.. slew it over till the gyro reads 0.. then fire as each lead ship crosses your firing point. after the last torp is gone, slew the crosshair back to 0 and wait.

when they cross the 0.. watch the fireworks :P

don't even bother with the range knob with this method.. this works from any range.

Last edited by gutted; 10-20-06 at 06:27 PM.
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Old 10-20-06, 07:53 PM   #2
thegroo
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Great idea.

I'll have to try it.

Regards
Dieter
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Old 10-20-06, 08:35 PM   #3
kylania
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Wow! That's very very impressive!
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Old 10-20-06, 10:32 PM   #4
LoneTraveller
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I do that but only with the automatic targeting. Cause I admit that I can't shoot (even less mesure the speed of a ship) in manual targeting mode.

I admire you

The thing I'm working on now is how to attack a convoy (that is in a square formation) but from a diagonal angle through the square itself and shoot at the furthest targets (along the shootable perimeter) then the ones closer and closer. The idea is that the first column and row (like in a matrix) like be destroyed in one attack. I am working on it with a type XXI cause it has enough torps and reloads fast enough.

I wish there was a simple way to make correspond the knots speed, distance (in meters) and seconds so that all torps would hit at the same time :hmm: Anybody have ideas how to do this ?
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Old 10-20-06, 11:12 PM   #5
Dantenoc
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Brilliant ... shows what a person can do when he bothers to think out a problem a bit .

Just one thing, though... I take it you don't use any of the major mods? The reason I ask is that I haven't been able to use sound for determining speed since I modded my game (some modder thought it would be cool to change all the ship's sounds )... I haven't been able to figure the new RPM to speed convertions since

If anyone has info on this please share
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Old 10-21-06, 07:03 AM   #6
Emcon
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Quote:
when they cross the 0.. watch the fireworks
LMAO

Very nice, Gutted!
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Old 10-21-06, 08:53 AM   #7
gutted
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Quote:
Originally Posted by Dantenoc
Brilliant ... shows what a person can do when he bothers to think out a problem a bit .

Just one thing, though... I take it you don't use any of the major mods? The reason I ask is that I haven't been able to use sound for determining speed since I modded my game (some modder thought it would be cool to change all the ship's sounds )... I haven't been able to figure the new RPM to speed convertions since

If anyone has info on this please share
i use the GW mod, but i replaced their hydrophone sounds with the original ones.
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Old 11-27-06, 06:52 AM   #8
P_Funk
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I keep adding things to my must have list for manual targeting. Im not very good at developing new and amazing techniques for SH3 but I am good at learning them. This I am gonna try out as soon as I can.

Soon enough whenever a noob starts a thread asking for tips on manual targeting in addition to Wazoo and danotec there'll be gutted.
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Old 11-27-06, 07:46 AM   #9
raduz
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Quote:
Originally Posted by P_Funk
I keep adding things to my must have list for manual targeting. Im not very good at developing new and amazing techniques for SH3 but I am good at learning them. This I am gonna try out as soon as I can.

Soon enough whenever a noob starts a thread asking for tips on manual targeting in addition to Wazoo and danotec there'll be gutted.
danotec
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Old 11-27-06, 07:29 AM   #10
nightdagger
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What chart are you talking about and, more importantly, where can I find it?
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Old 11-27-06, 08:07 AM   #11
raduz
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Quote:
Originally Posted by nightdagger
What chart are you talking about and, more importantly, where can I find it?
i guess he is speaking about the RPM charts that allow you to determinate the speed of the target just by listening and counting the revolutions of the propeler per minute. you can download it with the sound trainer by greyrider, here: http://www.subsim.com/subsim_files/patches2005.html
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Old 12-14-06, 05:51 AM   #12
kanolsen
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Quote:
Originally Posted by gutted
..
...
put the scope on 0, Set AOB 90, enter their speed.. then turn off the manual entry button. back to the periscope.. slew it over till the gyro reads 0.. then fire as each lead ship crosses your firing point. after the last torp is gone, slew the crosshair back to 0 and wait.

when they cross the 0.. watch the fireworks :P.
I don't get it. I tried it yesterday on a large convoy. I was 90degrees to the ships. and manually adjusted the firing solution as in the quote above. When the ships came, the one in the front shadowed for all the other ones in the back, so the torpedoes only hit the one in front. I understand that I have to fire early. but how much early to hit all at the same time?

Even though the explanation were simple. I believe I need a simpler one

Kanolsen
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Old 12-14-06, 03:52 PM   #13
plastik
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cool post! although i haven't tried it yet, the idea looks amazing!! imagine being aboard a destroyer and trying to figure out where the sub is from the explosions!!
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Old 12-14-06, 04:20 PM   #14
Jmack
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that is very interesting but this will only work if you use electric torpedos ...
if you use regular ones as soon as the first ship of the column sees it
they will change course and you might hit the first but the rest of them will have more time
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Old 12-15-06, 07:19 AM   #15
squeak
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Quote:
Originally Posted by gutted[U
][/U]
All i do is figure get on a perpindicular course to them.. figure out their speed using the hydrophone .
How do you that ?
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