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Old 10-18-06, 10:36 AM   #1
U-snafu
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Default eqp file changes?

Is it possible to add back the freight choices (without erasing the light changes)for Anvart's lighted ships by opening and changing the eqp file in notepad or do you need to do it on pack3d or such??
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Old 10-18-06, 10:56 AM   #2
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Quote:
Originally Posted by U-snafu
Is it possible to add back the freight choices (without erasing the light changes)for Anvart's lighted ships by opening and changing the eqp file in notepad or do you need to do it on pack3d or such??
Yes should be just a matter of adding them back
I think the reason Anvart took off deck cargo was neutral ships wouldnt really need to be sailing at max load
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Old 10-18-06, 11:06 AM   #3
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Just cargo?

The file in question is
sh3/data/sea/CargoDef.cfg

You could probably just use the stock one, drag and drop it into place without any worries.
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Old 10-18-06, 11:16 AM   #4
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No Anvart altered the eqp cfg Decimus

KSQ

[Equipment 1]
NodeName=M01
LinkName=CratePileL
StartDate=19380101
EndDate=19410101

[Equipment 2]
NodeName=M01
LinkName=PlatformL
StartDate=19410101
EndDate=19470101

[Equipment 3]
NodeName=M02
LinkName=NULL
StartDate=19380101
EndDate=19430101

LSQ has all M nodes removed

If you use the unlit models eqp remember to NULL the weapons platforms
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Old 10-18-06, 11:21 AM   #5
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Sorry for the long post...
I beleive the cargo/def file in the sea folder was unchanged with the install of the lighted ships (Im probably wong on that). But I did notice that the EQP file for the lighted ship in question was different from it's stock version.

Example: KLS=c2 cargo LLS=c2 cargo lighted

KLS EQP FILE:

NodeName=A01
LinkName=NULL[Equipment 1]
NodeName=M01
LinkName=CratePileL
StartDate=19380101
EndDate=19421231
[Equipment 2]
NodeName=M01
LinkName=PlatformL
StartDate=19421231
EndDate=19451231
[Equipment 3]
NodeName=M02
LinkName=CratePileL
StartDate=19380101
EndDate=19401231
[Equipment 4]
NodeName=M02
LinkName=PlatformL
StartDate=19401231
EndDate=19451231
[Equipment 5]
StartDate=19380101
EndDate=19421231
[Equipment 6]
NodeName=A01
LinkName=PlatformS
StartDate=19421231
EndDate=19451231
[Equipment 7]
NodeName=A02
LinkName=NULL
StartDate=19380101
EndDate=19421231 ......And so on dowm the list to unit#30.

LLS EQP FILE:

[Equipment 1]
NodeName=L01
LinkName=REF_small
StartDate=19380101
EndDate=19451231
[Equipment 2]
NodeName=L02
LinkName=REF_small
StartDate=19380101
EndDate=19451231
[Equipment 3]
NodeName=L03
LinkName=REF_small01
StartDate=19380101
EndDate=19451231 .....And thats the whole list.

would it be as simple as copying and pasting the stock eqp list to the end of the lighted eqp list?? Or am I way off base??


edit: sorry bbw you were answering me as i wrote the question
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Old 10-18-06, 10:06 PM   #6
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Ahh, i see said the blind man.
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Old 10-19-06, 12:04 AM   #7
U-snafu
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Well, I'm still blind to the issue . I've played with it for awhile, replaced the EQP files for the lighted ship with their respective unlit versions, left the M nodes default and also tried Null on them, and when placing the unit in the editor----there is still no option to choose the external cargo for the lighted ships. (with the unlit versions I can pick any of the options-including Rowi's extra cargo version of german trucks and such).
I have the lighted units typed=100 in my game instead of their default. (I did this to be able to place them in non-neutral countries so I could place some in the ports and not have them spawn everywhere). Would this type change to 100 be my problem??

I know this is a minor Issue but I was curious and now that Iv'e tinkered with it--I've got the "bug up my craw" so to speak. Any suggestions would be appreciated.
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