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#1 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
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Is it possible to add back the freight choices (without erasing the light changes)for Anvart's lighted ships by opening and changing the eqp file in notepad or do you need to do it on pack3d or such??
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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![]() Quote:
I think the reason Anvart took off deck cargo was neutral ships wouldnt really need to be sailing at max load |
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#3 |
Rear Admiral
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Just cargo?
The file in question is sh3/data/sea/CargoDef.cfg You could probably just use the stock one, drag and drop it into place without any worries. |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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No Anvart altered the eqp cfg Decimus
KSQ [Equipment 1] NodeName=M01 LinkName=CratePileL StartDate=19380101 EndDate=19410101 [Equipment 2] NodeName=M01 LinkName=PlatformL StartDate=19410101 EndDate=19470101 [Equipment 3] NodeName=M02 LinkName=NULL StartDate=19380101 EndDate=19430101 LSQ has all M nodes removed If you use the unlit models eqp remember to NULL the weapons platforms |
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#5 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Sorry for the long post...
I beleive the cargo/def file in the sea folder was unchanged with the install of the lighted ships (Im probably wong on that). But I did notice that the EQP file for the lighted ship in question was different from it's stock version. Example: KLS=c2 cargo LLS=c2 cargo lighted KLS EQP FILE: NodeName=A01 LinkName=NULL[Equipment 1] NodeName=M01 LinkName=CratePileL StartDate=19380101 EndDate=19421231 [Equipment 2] NodeName=M01 LinkName=PlatformL StartDate=19421231 EndDate=19451231 [Equipment 3] NodeName=M02 LinkName=CratePileL StartDate=19380101 EndDate=19401231 [Equipment 4] NodeName=M02 LinkName=PlatformL StartDate=19401231 EndDate=19451231 [Equipment 5] StartDate=19380101 EndDate=19421231 [Equipment 6] NodeName=A01 LinkName=PlatformS StartDate=19421231 EndDate=19451231 [Equipment 7] NodeName=A02 LinkName=NULL StartDate=19380101 EndDate=19421231 ......And so on dowm the list to unit#30. LLS EQP FILE: [Equipment 1] NodeName=L01 LinkName=REF_small StartDate=19380101 EndDate=19451231 [Equipment 2] NodeName=L02 LinkName=REF_small StartDate=19380101 EndDate=19451231 [Equipment 3] NodeName=L03 LinkName=REF_small01 StartDate=19380101 EndDate=19451231 .....And thats the whole list. would it be as simple as copying and pasting the stock eqp list to the end of the lighted eqp list?? Or am I way off base?? edit: sorry bbw you were answering me as i wrote the question
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#6 |
Rear Admiral
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Ahh, i see said the blind man.
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#7 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
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Well, I'm still blind to the issue
![]() I have the lighted units typed=100 in my game instead of their default. (I did this to be able to place them in non-neutral countries so I could place some in the ports and not have them spawn everywhere). Would this type change to 100 be my problem?? I know this is a minor Issue but I was curious and now that Iv'e tinkered with it--I've got the "bug up my craw" so to speak. Any suggestions would be appreciated.
__________________
.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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