SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-09-06, 03:59 PM   #1
silentwayIII
Electrician's Mate
 
Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
Default Number of Depth Charges carried by Black Swan and Flower DE's

I know that Flower class DE's run out of DC's after a dozen or so passes. Black Swan's (very dangerous) can stay above me for much longer periods of time and drop many more DC's. Does someone know exactly how many DC's each of these boats carries?

Thanks.
silentwayIII is offline   Reply With Quote
Old 10-09-06, 04:09 PM   #2
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

http://en.wikipedia.org/wiki/Flower_class_corvette

Flower class:

Displacement: 940 tons (980 tons revised) Length: 205 ft (208 ft revised) Beam: 33 ft Draught: 11.5 ft Propulsion: 2 fire tube boilers, one 4-cycle triple-expansion steam engine Speed: 16 knots at 2,750 hp Range: 3,500 nautical miles at 12 knots (6,500 km at 22 km/h) Complement: 85 men (revised - 109 men ) Armament: 1939–1941
  • 1 x 4-in (102-mm) BL Mk IX gun,
  • two .50-caliber (12.7-mm) twin machine guns,
  • two Lewis .303-calibre (7.7-mm) machine guns,
  • two stern depth charge racks with 40 depth charges
Revised 1941–1944
__________________



Last edited by _Seth_; 10-09-06 at 04:15 PM.
_Seth_ is offline   Reply With Quote
Old 10-09-06, 06:10 PM   #3
Hueywolf123
Bosun
 
Join Date: Jun 2006
Location: gosford, Australia
Posts: 68
Downloads: 0
Uploads: 0
Default

A Flower only does 16kts, as a fact. I wonder why they can do in excess of 21 in SHIII?
Hueywolf123 is offline   Reply With Quote
Old 10-09-06, 06:15 PM   #4
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

Some escorts could carry upto 200 DC's I would'nt like to DC'd by that ship
A modified BlackSwan carried 2 DCR's, 8 DCL's and 110 DC's
__________________
Ex GWX Dev Team member and proud GWX user


Last edited by Pants; 10-09-06 at 06:22 PM.
Pants is offline   Reply With Quote
Old 10-09-06, 11:48 PM   #5
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

My personal belief is that they carried various amounts of DC' depending on where they were set to patrol.... Correct me if im wrong, but in war, that seem to be the most obvious. :hmm:
__________________


_Seth_ is offline   Reply With Quote
Old 10-10-06, 12:14 AM   #6
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Where the Heck did they store half a hundred depth charges?
Safe-Keeper is offline   Reply With Quote
Old 10-10-06, 12:31 PM   #7
abel29a
Helmsman
 
Join Date: Sep 2006
Location: Trondheim, Norway
Posts: 101
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Hueywolf123
A Flower only does 16kts, as a fact. I wonder why they can do in excess of 21 in SHIII?
Nah, do they? - I never have any problems outrunning corvettes on the surface. My standard tactic is to run away from them at 16 knots, keeping them at around 200-240 (or 160-120) bearing and 2500m range(they never seem to close at that distance, thats why I'm sure they only do 16 knots in game). At that range they cant seem to hit me, and I can pick of their gun turret with my deck gun. After that, just circle around them and sink them.
__________________

"Sieben Tankern schlug die letze Stund,
die U-Falle sank träger.
Zwei Frachter liegen mit auf Grund,
Versenkt vom Paukenschläger."
- Reinhard Hardegen, U-123
GWX 1.03 and loving it....
abel29a is offline   Reply With Quote
Old 10-10-06, 05:56 PM   #8
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by abel29a
...and I can pick of their gun turret with my deck gun.
Now THERE's something I'll bet a lot of real U-boat kapitans wished they could do. In real life the corvette was just as hard to hit as the u-boat, and it only took one hit to make the u-boat a very poor surface ship.

I hate it when the game lets you cheat like that.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-10-06, 06:11 PM   #9
Hueywolf123
Bosun
 
Join Date: Jun 2006
Location: gosford, Australia
Posts: 68
Downloads: 0
Uploads: 0
Default

I have to agree with Steve on that, and those who hit elcos with the deck gun? OMG that would be good gunnery indeed, in reality it would be a fluke at best and by the time you've managed to get a fix on firing, their guns would've mowed down several gun crews.
My issue though is ship speed on AI ships, they've got our speeds word perfect, but I've seen flowers & swans and fleet carriers all moving at above 21kts. This admittedly only happens when they are grouped into a TF, but it still happens.
Hueywolf123 is offline   Reply With Quote
Old 10-10-06, 06:55 PM   #10
abel29a
Helmsman
 
Join Date: Sep 2006
Location: Trondheim, Norway
Posts: 101
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by abel29a
...and I can pick of their gun turret with my deck gun.
Now THERE's something I'll bet a lot of real U-boat kapitans wished they could do. In real life the corvette was just as hard to hit as the u-boat, and it only took one hit to make the u-boat a very poor surface ship.

I hate it when the game lets you cheat like that.
Heheh for sure. I have only used that tactic once in my realistic campaign(and it felt cheap afterwards, took out two corvettes and a destroyer with my deck gun, leaving me with a huge unescorted convoy to play with) - but in my reckless, free for all campaign I often tend to use this
__________________

"Sieben Tankern schlug die letze Stund,
die U-Falle sank träger.
Zwei Frachter liegen mit auf Grund,
Versenkt vom Paukenschläger."
- Reinhard Hardegen, U-123
GWX 1.03 and loving it....
abel29a is offline   Reply With Quote
Old 10-11-06, 01:32 AM   #11
The Munster
Ace of the Deep
 
Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by abel29a
...and I can pick of their gun turret with my deck gun.
Now THERE's something I'll bet a lot of real U-boat kapitans wished they could do. In real life the corvette was just as hard to hit as the u-boat, and it only took one hit to make the u-boat a very poor surface ship.

I hate it when the game lets you cheat like that.
cheat ? Let me tell you I didn't find it easy to hit the gun as it was bearing down on me whilst pitching and rolling and at night !
The Munster is offline   Reply With Quote
Old 10-10-06, 02:01 AM   #12
The Munster
Ace of the Deep
 
Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by _Seth_
http://en.wikipedia.org/wiki/Flower_class_corvette

Flower class:

Displacement: 940 tons (980 tons revised) Length: 205 ft (208 ft revised) Beam: 33 ft Draught: 11.5 ft Propulsion: 2 fire tube boilers, one 4-cycle triple-expansion steam engine Speed: 16 knots at 2,750 hp Range: 3,500 nautical miles at 12 knots (6,500 km at 22 km/h) Complement: 85 men (revised - 109 men ) Armament: 1939–1941
  • 1 x 4-in (102-mm) BL Mk IX gun,
  • two .50-caliber (12.7-mm) twin machine guns,
  • two Lewis .303-calibre (7.7-mm) machine guns,
  • two stern depth charge racks with 40 depth charges
Revised 1941–1944
I tricked a Flower Corvette and sunk it with my Deck Gun; I think they must have been Drunk and had extra crates of beer onboard as the tonnage came out at 1250. Don't get much renown for this though for what's involved.

Tip of the day.. If you have to take on a nasty ship on the surface in the middle of the night.. take out the guns first [forget about hitting below the waterline until later]. Once the guns have been blown up into the sky [great sight !] the ship is dead in the water !
The Munster is offline   Reply With Quote
Old 10-10-06, 03:19 AM   #13
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Munson
Quote:
Originally Posted by _Seth_
http://en.wikipedia.org/wiki/Flower_class_corvette

Flower class:

Displacement: 940 tons (980 tons revised) Length: 205 ft (208 ft revised) Beam: 33 ft Draught: 11.5 ft Propulsion: 2 fire tube boilers, one 4-cycle triple-expansion steam engine Speed: 16 knots at 2,750 hp Range: 3,500 nautical miles at 12 knots (6,500 km at 22 km/h) Complement: 85 men (revised - 109 men ) Armament: 1939–1941
  • 1 x 4-in (102-mm) BL Mk IX gun,
  • two .50-caliber (12.7-mm) twin machine guns,
  • two Lewis .303-calibre (7.7-mm) machine guns,
  • two stern depth charge racks with 40 depth charges
Revised 1941–1944
I tricked a Flower Corvette and sunk it with my Deck Gun; I think they must have been Drunk and had extra crates of beer onboard as the tonnage came out at 1250. Don't get much renown for this though for what's involved.

Tip of the day.. If you have to take on a nasty ship on the surface in the middle of the night.. take out the guns first [forget about hitting below the waterline until later]. Once the guns have been blown up into the sky [great sight !] the ship is dead in the water !
With just the deck gun???? Kudos, mate!!!!
__________________


_Seth_ is offline   Reply With Quote
Old 10-10-06, 05:04 AM   #14
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

Certain Ships that were in the "Lend Lease" when transfered over to the UK, The main design difference between the Royal Navy frigates the United States Navy destroyer escorts was that the British ships had the forward torpedo tubes removed along with the ice cream makers, the iced water fountains, the dishwashers, and laundries (in some ships). More depth charges were fitted on the upper deck each side of the ship (allowing for about 200 in total), and the steel work around the binnacle had to be replaced by non-ferrous materials. The American gyrocompasses were replaced with the Admiralty pattern ones and the MK IV elevating column Oerlikon mountings were replaced with the simpler MK V1A mountings.
__________________
Ex GWX Dev Team member and proud GWX user

Pants is offline   Reply With Quote
Old 10-10-06, 06:47 AM   #15
galahad
Seaman
 
Join Date: Dec 2005
Posts: 33
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Munson
I tricked a Flower Corvette and sunk it with my Deck Gun; I think they must have been Drunk and had extra crates of beer onboard as the tonnage came out at 1250. Don't get much renown for this though for what's involved.

Tip of the day.. If you have to take on a nasty ship on the surface in the middle of the night.. take out the guns first [forget about hitting below the waterline until later]. Once the guns have been blown up into the sky [great sight !] the ship is dead in the water !
I've done that before a couple of times, some times it's the only way to get them off your back, and if they are the only convoy escort, you are now free to sit around on the surface lobbing torps and shells to your hearts content. If you attack from behind them, they can only shoot you with AA guns, and only then if you are less than 2000-1500 metres, not sure of the exact distance, but it doesn't really matter, AA does almost no damage to you anyways. Good Hunting!
galahad is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.