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Old 10-09-06, 02:21 PM   #1
Darkbluesky
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Default GW water & music

Hello,

I have recently tested GW mod. I have only began to discover it and it is impressing me more and more. But I have noticed two things that, although, more realistic, I prefer the original way.

The water. I like better the original water, more transparent and clear. How can I roll back it without unsinstalling GW mod?

The other is the music. I liked it. I like also the clock sound depending on position, is wonderful!, but I like also the music that changed depending on action, etc. How can I activate it?

I have searched in these forums, without luck. Excuse me if this is already comment, I have not found it.

Thank you!
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Old 10-09-06, 02:34 PM   #2
Respenus
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This is gonna be so OT!

YOU DON'T LIKE WHAT'S INSIDE GW???!!!

OK, cooled down a bit.

When you install, there are several options. IF sea graphics are among them, you won't do any harm to the install. If not, we'll then you'll just have to live with it. (Believe, keep GW as it's now, no need to go back to stock).

Music on action! What music depending on action? In vanilla (stock) SH3? Really doubt that. It's changes really well in GW. If you don't like it, there is always the gramophone and on http://u-boot.realsimulation.com/ you can find in the download section even more music for the gramophone and SH3 in general. together with other really important things!
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Old 10-09-06, 02:56 PM   #3
stabiz
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Quote:
Originally Posted by Darkbluesky
Hello,

I have recently tested GW mod. I have only began to discover it and it is impressing me more and more. But I have noticed two things that, although, more realistic, I prefer the original way.

The water. I like better the original water, more transparent and clear. How can I roll back it without unsinstalling GW mod?

The other is the music. I liked it. I like also the clock sound depending on position, is wonderful!, but I like also the music that changed depending on action, etc. How can I activate it?

I have searched in these forums, without luck. Excuse me if this is already comment, I have not found it.

Thank you!
I also liked the translucent water in stock sh3, but this I solved with sh3 commander. You can adjust water opacity in the options. I think 18 is stock.
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Old 10-09-06, 03:06 PM   #4
Respenus
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THX Stabiz, forgot about SH3Commander!
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Old 10-09-06, 03:18 PM   #5
Firebird
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You can change the music in its configuration file:
SilentHunterIII/data/Sound/Music/music.cfg

GW added mostly ;'s which are easy to change - you can even add GW's music to the original configuration, but I'll paste the contents of the stock music.cfg . Be sure to make a copy of your current music.cfg first.

Code:
[GENERAL] 
CertainityTime=1 
MinDuration=20 
FadeTime=2 
  
[STATES] 
States=8 
State1=BEGIN 
State2=NORMAL 
State3=BATTLE 
State4=TENSION 
State5=HIGH TENSION 
State6=VICTORY 
State7=DEFEAT 
State8=JOY 
 
 
[BEGIN] 
Tracks=3 
Track1=Intro_1_Master.ogg 
Track2=Intro_2_Master.ogg 
Track3=Intro_3_Master.ogg 
 
[NORMAL] 
Tracks=5 
Track1=Stalker_1_Mix.ogg 
Track2=Stalker_2_Mix.ogg 
Track3=Stalker_3_Mix.ogg 
Track4=Stalker_4_Mix.ogg 
Track5=Stalker_5_Mix.ogg 
 
[BATTLE] 
Tracks=6 
Track1=Battle_1_Mix.ogg 
Track2=Battle_2_Mix.ogg 
Track3=Battle_3_Mix.ogg 
Track4=Battle_4_Mix.ogg 
Track5=Battle_5_Mix.ogg 
Track6=Battle_6_Mix.ogg 
 
[TENSION] 
Tracks=5 
Track1=Tension_1_Mix.ogg 
Track2=Tension_2_Mix.ogg 
Track3=Tension_3_Mix.ogg 
Track4=Tension_4_Mix.ogg 
Track5=Tension_5_Master.ogg 
 
[HIGH TENSION] 
Tracks=5 
Track1=High_Tension_1_Master.ogg 
Track2=High_Tension_2_Master.ogg 
Track3=High_Tension_3_Master.ogg 
Track4=High_Tension_4_Master.ogg 
Track5=High_Tension_5_Master.ogg 
 
[VICTORY] 
Tracks=3 
Track1=Victory_1_Master LOOP.ogg 
Track2=Victory_2_Master LOOP.ogg 
Track3=Victory_3_Master LOOP.ogg 
 
[DEFEAT] 
Tracks=2 
Track1=Defeat_1_Mix LOOP.ogg 
Track2=Defeat_2_Master LOOP.ogg 
 
[JOY] 
Tracks=3 
Track1=Joy_1_Master.ogg 
Track2=Joy_2_Master.ogg 
Track3=Joy_3_Master.ogg

Last edited by Firebird; 10-09-06 at 03:21 PM.
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Old 10-09-06, 04:27 PM   #6
Tuddley3
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Along with SH3 Commander, you may also download Clear Water mod while at UBRS.
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Old 10-09-06, 05:49 PM   #7
HunterICX
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hehe I dont see the water much, I,m mostly in the commander room shaking my ass with only my underwear with heart pattern on. while playing some nice own chosen beats.
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Last edited by HunterICX; 10-09-06 at 05:52 PM.
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Old 10-10-06, 05:33 AM   #8
CB..
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Quote:
Originally Posted by Firebird
You can change the music in its configuration file:
SilentHunterIII/data/Sound/Music/music.cfg

GW added mostly ;'s which are easy to change - you can even add GW's music to the original configuration, but I'll paste the contents of the stock music.cfg . Be sure to make a copy of your current music.cfg first.

Code:
[GENERAL] 
CertainityTime=1 
MinDuration=20 
FadeTime=2 
 
[STATES] 
States=8 
State1=BEGIN 
State2=NORMAL 
State3=BATTLE 
State4=TENSION 
State5=HIGH TENSION 
State6=VICTORY 
State7=DEFEAT 
State8=JOY 
 
 
[BEGIN] 
Tracks=3 
Track1=Intro_1_Master.ogg 
Track2=Intro_2_Master.ogg 
Track3=Intro_3_Master.ogg 
 
[NORMAL] 
Tracks=5 
Track1=Stalker_1_Mix.ogg 
Track2=Stalker_2_Mix.ogg 
Track3=Stalker_3_Mix.ogg 
Track4=Stalker_4_Mix.ogg 
Track5=Stalker_5_Mix.ogg 
 
[BATTLE] 
Tracks=6 
Track1=Battle_1_Mix.ogg 
Track2=Battle_2_Mix.ogg 
Track3=Battle_3_Mix.ogg 
Track4=Battle_4_Mix.ogg 
Track5=Battle_5_Mix.ogg 
Track6=Battle_6_Mix.ogg 
 
[TENSION] 
Tracks=5 
Track1=Tension_1_Mix.ogg 
Track2=Tension_2_Mix.ogg 
Track3=Tension_3_Mix.ogg 
Track4=Tension_4_Mix.ogg 
Track5=Tension_5_Master.ogg 
 
[HIGH TENSION] 
Tracks=5 
Track1=High_Tension_1_Master.ogg 
Track2=High_Tension_2_Master.ogg 
Track3=High_Tension_3_Master.ogg 
Track4=High_Tension_4_Master.ogg 
Track5=High_Tension_5_Master.ogg 
 
[VICTORY] 
Tracks=3 
Track1=Victory_1_Master LOOP.ogg 
Track2=Victory_2_Master LOOP.ogg 
Track3=Victory_3_Master LOOP.ogg 
 
[DEFEAT] 
Tracks=2 
Track1=Defeat_1_Mix LOOP.ogg 
Track2=Defeat_2_Master LOOP.ogg 
 
[JOY] 
Tracks=3 
Track1=Joy_1_Master.ogg 
Track2=Joy_2_Master.ogg 
Track3=Joy_3_Master.ogg


bowt time some one realised that you can use this system to play ambient sound effects (crew background chatter.. internal sub ambience etc etc) instead of music....ok so the sounds still play in the external views but hardly the end of the world given the infinite possibilites....it's one of the few truly dynamic features of the game....and far too quickly dismissed as un-important
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Old 10-10-06, 01:13 PM   #9
Darkbluesky
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Thanks to all!

I like very much GW, only few things that I like to test for my taste I'm going to try what you have said.
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