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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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This build has improved ntds symbology (thanks ryan) and more airbase automation
- Aircraft can now be double clicked to queue for launch - Color coding of aircraft icons indicates ready/refueled, reserved for mission, damaged, and launch and movement status - AIM-9's should now work http://www.gcblue.com/files/install_...v_20061007.exe Last edited by Dust; 10-08-06 at 05:38 AM. |
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#2 |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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#3 |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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Multiplayer updates, scroll bars for chat and info windows, Ryan's Tico, fuel consumption penalty at higher speeds for ships, some lighting adjustments:
http://www.gcblue.com/files/install_...v_20061023.exe |
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#4 |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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Latest 0.8.4 development build
This build has improved ntds symbology (thanks ryan) and more airbase automation - Aircraft can now be double clicked to queue for launch - Color coding of aircraft icons indicates ready/refueled, reserved for mission, damaged, and launch and movement status - AIM-9's should now work - Multiplayer updates - Scroll bars for chat and info windows - Ryan's Tico - Fuel consumption penalty at higher speeds for ships - Some lighting adjustments - Database restructured to break out generics table into separate tables. Also added new fields for some new features. Ported old database but needs testing! - Added takeoff weight limit. AI fixes to pick better loadouts need work. - New sonar detection and IR signature params - Added thermocline to sonar detection - Fixed bombing bug that caused game to not recognize bombs correctly (Raven) - G-limit for turns now works for aircraft - Replaced induced drag model for jets with model using IAS cruise speed - Fixed visual detection to correctly perform ID at close ranges (SSN21) - Added Ryan's AIM-9 and GulfKnight A-7 models - Modified time display to show zulu and local times - Tweaked sky again. Need to upgrade with csp's latest or osgEphemeris - Fixed carrier landing bug (Raven) http://www.gcblue.com/files/install_...v_20061116.exe ![]() |
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#5 |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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http://www.gcblue.com/files/install_...v_20061119.exe
- New database option to support loading only records needed for scenario (disabled by default, edit xml/options.xml to enable) - Added ? and * wildcard character support for launcher item names. E.g. AIM-9* would allow any AIM-9 variant. Not sure how useful this will be, but it is helpful for test. - Flight ops gui updated to handle larger numbers of aircraft (21-80) on CV or airbase. Previously the window used to overflow with lots of useless boxes. - Added paging feature to stores gui to allow more than 16 items to be used. - Added night penalty to visual detection ![]() |
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#6 |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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http://www.gcblue.com/files/install_...v_20061201.exe
http://www.gcblue.com/files/install_..._20061201b.exe ("optimized version") - Fixes for helo dipping sonar (thanks to imagecontrol for pointing out) - Many multiplayer stability improvements - Added carrier group multiplayer scenario |
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#7 |
Navy Seal
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OK I downloaded and installed latest GCB switched to 32 bit for my display and it is as smooth as anything.
The thing doesn't like 16 bit. |
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#8 | |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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#9 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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Nope. Switching to 32 bit doesn't work for me. That lagged it more. It just can't seem to find proper 3D drivers. There's got to be some kind of incompattability with my NVidia drivers and the program.
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#10 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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I simply can't get the program to find a 3D driver. I may as well go back to Harpoon 3 Advanced Naval Warfare (Awesome game !).
Anyone else play this ? How does GCB compare to it ?
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#11 | |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
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![]() Quote:
forum topic on harpoonhq about gcb http://www.harpoonhq.com/phpBB2/viewforum.php?f=29 bugtracker of gcb at harpoonhq http://www.harpoonhq.com/GCBMantis so it has a direction, hope it comes true. ![]() |
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#12 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I'd have to say once GCB is finished and gets a lot of platforms in.. I'd be more than happy to switch to it. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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