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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2006
Posts: 26
Downloads: 0
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Playing TW 2.2 reminds me of Aces of Deep but better. Aces was exciting AI.
TW is better as it feels unpredicable and i never sure and like aces escorts take long time to shake but not impossible. I agree TW more than a mod; its an experience! Long live TW ![]() |
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#2 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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That is why out motto is... One of the stupidest things in game design is the lack of uncertainty given to the player Like AOD/CAOD you need patience to play TW. |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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Aye. I had this revelation last night with the dud torpedo bug experience. Finally managed to sneak into that huge convoy in the late evening of a hot june evening. I manage to get past the escorts and fire off 3 eels. 2 of them exploding harmlessly in the ocean (X.X). But one score. And then hell to pay for it 1 hour after that untill way past midnight untill I shake them. They were tough, I manage to shake them eventually. It felt great. Always cursing when the things turns out as I did NOT expect them. Which they do more in NYGM.
I remember last year if I had to dodge escorts without having downed at least 3 ships I was feeling I had wasted my time. Now? Im dancing with joy if I just get one down and only suffer depth charging for 1 hour :rotfl: Each sinking now MATTERS. And navigation tactics pay off. Just wish I could find out why SH3 Commander breaks my game ![]()
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#4 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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better than aces of the deep--probably ok, but damn it is a testament to that game that people play it for ten years while it had I don't think any, not one, mod for it....and how many mods has it taken to keep sh3 alive? I think, more than just graphics and even gameplay (as important as it is) it is more a question of character, and that's what makes a classic--with aod you didn't need 3d glasses, or bundles of tweak programs to enjoy it, in fact the only reason I still purchase and am into subsims to this day is because of that game--because of the hope that I'll find a subsim(or any game for that matter) that can recreate the years of entertainment that game provided--still lookin. They sure don't make 'em like they used to, that's all I've got to say.
Fortunately for us we have folks around here who enjoy creating these monster mods and overhauling the whole friggin thing....btw, I just started using TW as I am a GW fan, and I love just as much...I have been trying to manually add some of the features from one to the other because I can't decide which one I like better. Last edited by supposedtobeworking; 09-30-06 at 06:28 PM. |
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#5 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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Welcome aboard! |
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#6 | ||
Silent Hunter
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#7 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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![]() Like you said, just making a successful attack and then surviving is a great feeling and is in itself a great reward. Though patience and perseverance is essential to escape as there is no 'Cone of Silent Running' give me any more. It now requires constant attention in the Nav Map and the hydrophones to choose the right time to go ~1 knot and the right times to do ahead full sprint. The thing is not to give up because you got re-detected, it happened in real life as well. PS PM sent regarding SH3 Cmdr. |
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