SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-29-06, 03:48 PM   #1
Narcosis
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default SubMines - SLMM

Can some one infom me of the correct procedure to lay SLMMs.

When i fire them and they are travelling, i immediately rearm that same tube with a another SLMM. Is this ok?

In a game using LWAMI 103. I laid 8 mines in depth of 180 - 200 foot of water.

2 were so close, that they were nearly touching (10 - 20 feet apart). Both were pointing the same direction. I presumed this wasn't possible and that they would detonate on close proximity.

Also the mines had a few 48s go over them. Nothing happend.
Though the 48s came from a bearing of 270 from where the SLMMs were pointing. They still went over their detection arks and did not react.

can some one please advise me on the correct procedure of firing SLMMs.
Or is it that SLMMs are their for display purposes? :hmm:
  Reply With Quote
Old 09-29-06, 08:21 PM   #2
ASWnut101
Admiral
 
Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
Default

although i have not actually used a SLMM yet, I do know that they are wireguided, and rearming the tubes while one's "in flight" will cut the wire....maby thats the problem. just a pointer.
__________________

ASWnut101 is offline   Reply With Quote
Old 09-30-06, 04:23 AM   #3
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

SLMMs are not wireguided. You can rearm just as they leave the tube.
In stock DW, torpedoes homed at SLMMs very hapilly. I used them as CMs a lot. I think in LWAMI it works too .. but I too tried to use SLMMs (and mines generaly) lately and they just did not explode. Maybe there really is some problem .. I'll try some custom scenarios tonight to be sure.
Dr.Sid is offline   Reply With Quote
Old 09-30-06, 12:23 PM   #4
ASWnut101
Admiral
 
Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
Uploads: 0
Default

oops, thinking about something else...
__________________

ASWnut101 is offline   Reply With Quote
Old 10-01-06, 06:32 AM   #5
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Hm .. I use latest DW pathc, latest LWAMI.
With Kilo's mobile mines, when mine comes to target waypoint, it WANISH. I know that LWAMI fixed mine's sound when it stopes, maybe there is some bug in this. Can somebody confirm this ?
Dr.Sid is offline   Reply With Quote
Old 10-02-06, 08:43 AM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

I just ran a test. 1.03, LW/Ami 2.03

Fired 6 mobile mines, 4 of them stopped normally, two disappeared. Not sure why. My best guess is that the doctrine tried to place them too close to the bottom, and that due to the contours of the bottom, they actually touched.

The first mine the target passed over did detonate.

__________________

Last edited by Molon Labe; 10-02-06 at 08:57 AM.
Molon Labe is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.