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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Is there a way to mod the game so that ships' wakes and smoke trails became longer and lasted for a longer time? I'd like to see realistic, long trails that didn't just dissolve after five seconds.
Looking forward to the next-gen sims when ships's engines, torpedo explosions, planes crashing into the water, etc will actually create 3D waves. It'll be a sight to see ![]()
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#2 |
Lucky Jack
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You mean like there will be in SHIV:
![]() IŽd like to know too is it possible to make this in SHIII... |
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#3 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Same with wakes. I'd like them to last longer, and extend for a longer distance. I really hope that picture you posted is representative of how smoke will look in-game. You'd be able to see a naval battle a thousand miles away ![]()
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#4 |
GWX Project Director
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Hi Safe-Keeper,
The question to ask is: is it worth the FPS hit? Any time you increase a graphic or an effect over stock SH3... There is a price to pay. The SH3 game engine is great for some things and rotten for others. Namely, its efficiency with rendered graphics is... shall we say... somewhat limited? However, once you understand its boundaries... you can do some VERY cool stuff. |
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#5 |
Lucky Jack
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I would do it if IŽd know how. My rig is good enough to handle it... maybe.
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#6 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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