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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
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Does anyone else think the bar on the GW damage mod in the naval aademy deck gun couse is set a little too high. The nearest I came last night to actualy sinking the required four merchantmen, was two of the three coastal freighters sunk with one heavily listing and on fire. With the large merchantmean listing heavily after 96 HE shells on the waterline (!). I suppose it may be historically accurate to use that number of shells on a large ship, but despite numerous formulas and combinations two down and two badly damaged is the best I have been able to do. I have tried both atomatic targeting and manual from medium / close range with the boat keeping station with all engines stopped just gving a short burst as the target moves to stay in possition. I know I could play the deck gun academy level with the GW mods not installed, but I am assuming it must have been designed by the GW people to be possible to get at least the required four. And I don't want to take the 'soft option' of taking the course without the GW mods if it is just a matter of thinking the thing through and finding the right formula. If there is, has anyone achieved the required four or better, I don't want to know the details, I prefere to find the solution my self. I just want to know if there is any light at the end of the tunnel or if I should take the drop and start a career witout that on my record.
Last edited by 3Jane; 09-25-06 at 06:01 AM. |
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#2 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
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Nature of the beast Im afraid. In GW the effectiveness of the deck gun is lower than stock. Which means you will have a difficult time in the naval academy. Keep in mind that in order to be most effective, the deck gun should be aimed at the water line to create flooding which is how ships sink in GW as opposed to having their hit points reduced as in the stock game.
This similates a bit more realism and is actually a good thing IMO. |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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The easiest way to avoid this issue is to go to school b4 you install GW or I think you can cheat and modify your results the way you want. The files are located in "My Documents"/SHIII/Tutorials, or something like that.
If I'm wrong, would somebody correct me please. |
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#4 |
Navy Seal
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GW, NYGM, and the rest were designed for the campaign part of the sim. Unfortunately the changes made also effect the naval academy making it much harder to pass.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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I just had an idea: Maybe it helps to fill the ships with ammo (Should be possible in the Naval Acedemy folder) so they blow up easier? Or replace some ships with Tankers or smaller ships...
:hmm: |
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#6 | |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
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![]() Quote:
You think? |
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#7 | ||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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In fact the GW devs have suggested either A) skipping the tutorials entirely or B) manually editing the tutorial results files to indicate you passed so you can start out with the proper amount of Renown for upgrades. |
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#8 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 421
Downloads: 658
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![]() Quote:
I too was frustrated by it all until I did that. CW ![]()
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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