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Old 09-22-06, 06:32 PM   #1
Der Teddy Bar
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Default TW 2.2's Torpedo Realism v1 Mod

The NYGM Torpedo Realism v1 Mod comprises of a three areas. One change is real world change and two are abstract for a realistic real world result.

The real world change is the replication of the Germans Depth Keeping issue that occurred from 1939 to late 1942. This feature (only available with the use of SH3 Cmdr) is where 30% of the time the torpedo will be at the correct depth as set with the TDC and for the other 70% of the time that the torpedo depth will have an error from as little as 0.5 metres up to 3 metres.

The abstract changes are for a desired result and break from historical/real world to achieve a real world result.

The abstract changes are the permanent use of the magnetic pistol and a minimum depth restriction on the torpedoes. The real world result that we desire is to replicate through these are the early war high fail rate on the torpedoes as well as a more realistic use of the torpedo in heavy seas.

So why do it? Because the player knows that by disabling the magnetic pistol and setting the torpedo to a 1metre depth that they will not incur a realistic torpedo failure due to a premature detonation caused the torpedo slamming into the waves or a torpedo veering off course and/or heading towards the sea bed nor will the AI see a electric torpedo.


All the impact/magnetic pistol switch does is to disable only the magnetic pistol. The impact is never disabled. That is, with the magnetic pistol enabled the torpedo will use either the impact pistol or the magnetic pistol.


Pistol Chance for premature detonation per sea state
---------- Rough ---- Medium ---- Calm
Pi1 ---- 40% ---------- 15% -------- 5%
Pi2 ---- 15% ---------- 5% --------- 1%
Pi3 ---- 15% ---------- 5% --------- 1%
Pi4a --- 5% ---------- 1% ---------- 1%
Pi4b --- 5% ---------- 1% ---------- 1%
Pi4c --- 5% ---------- 1% ---------- 1%
Pi4d --- 5% ---------- 1% ---------- 1%
Pi6 ---- 5% ---------- 1% ---------- 1%


NOTE: the deeper the torpedo is set the less the % chance of a premature detonation is.

By permanently enabling the magnetic we increased the chance of a torpedo failure through the use of the magnetic pistol. These torpedo failures include such issues as electric battery/engine and gyroscope issues.

By setting a minimum depth of 3 metres we have for 95% of instances that a torpedo would be used, replicated the real world use. While a torpedo could be set at 1 metre depth, this in all but the most calm sea condition would most likely result in a ‘surface runner’.

As the player quickly gets new torpedoes and as a result pistols the failure rate falls to almost nothing.

As mentioned at the beginning of this section we are aiming for a real world result and that it should be remembered that a 40% chance of failure rate in heavy seas does not always equate to a 40% failure.
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Old 09-22-06, 07:46 PM   #2
MothBalls
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What if you selected the dud torpedoes option in the realism section of the game menu? Will clicking this option on/off affect the percentages?
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Old 09-22-06, 08:48 PM   #3
lurker_hlb3
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ok were's the down load link ????
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Old 09-22-06, 09:53 PM   #4
Der Teddy Bar
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@MothBalls - with 'Historic Torpedoes' off then you divide the above by 4 for both magnetic and impact pistols.

@lurker_hlb3 - we are doing the final testing of the release candidate, almost there.
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Old 09-23-06, 08:35 AM   #5
down and out
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Not another one. Can't you stick to one thread?
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Old 09-23-06, 02:57 PM   #6
Uber Gruber
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Why do you feel the need to dish this thread, its very informative. If you knew anything about what NYGM is then you'd hold yer lip young man.
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Old 09-23-06, 03:27 PM   #7
Rose
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Quote:
Originally Posted by down and out
Not another one. Can't you stick to one thread?
You do realize you don't have to read it, don't you?
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Old 09-23-06, 05:25 PM   #8
Der Teddy Bar
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Quote:
Originally Posted by down and out
Not another one. Can't you stick to one thread?
A very good question, and the answer would be no.

Let me explain.

The issue of one thread covering a lot of new topics quickly becomes confusing as conversations start to overlap and the reply to a question is several pages away from where it was asked.

Then there is the issue of a user having to read a lot of stuff that they have no interest in to ensure they do not miss their topic of interest.

Again, an excellent question and I hope this helps to relieve some of your concerns.
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