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Old 09-05-06, 05:32 PM   #1
Linton
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Default What did Sonalysts leave out of the manual?

Having played SC a lot I felt that the accompanying manual left a lot to be desired.A lot of the missing info was on techniques to get the most out of the equipment.The dw manual filled some of this in but still left a lot to be desired.
So what do you think was left out of the manual that should have been in there?
Is it time for a basic/advanced technique manual to be produced?
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Old 09-05-06, 05:49 PM   #2
goldorak
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All the tactical aspects have been left out of the manual.
But since there are very good comunity tutorials, some of which were done for sc but that apply equally well for dw, i don't see a problem.
The only platform that really needs a tactical tutorial is the frigate.
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Old 09-05-06, 05:55 PM   #3
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Quote:
Originally Posted by goldorak
All the tactical aspects have been left out of the manual.
Isn't that the point of wargaming, though? To experiment with tactics on your own?
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Old 09-05-06, 06:25 PM   #4
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If they had coverd everything the book would be the size of canary wharf and it would take you half your life to read.

By not putting everything in this book you will find that A) its not such a boring read B) it will advance your learning and also help you experiment with your tactics and C) gives some of us an excuse to write a manual on the bits they missed out.

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Old 09-06-06, 01:28 AM   #5
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by goldorak
All the tactical aspects have been left out of the manual.
Isn't that the point of wargaming, though? To experiment with tactics on your own?
Not when you're trying to learn the game.
Just knowing what each button does is not sufficient to be able to play at dw, and i think thats the biggest hurdle new players have basing themselves only on the manual.
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Old 09-06-06, 06:12 AM   #6
SeaQueen
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Quote:
Originally Posted by goldorak
Not when you're trying to learn the game.
Just knowing what each button does is not sufficient to be able to play at dw, and i think thats the biggest hurdle new players have basing themselves only on the manual.
Fair enough. I guess it's possible that having played naval sims in the past, I tend to gloss over stuff. I think that the section on TMA could definitely be expanded on.

I can't help but feel that a "tactics manual" is something best provided by the community, because the kinds of scenarios that people in the community play dictate the most appropriate tactics. It's difficult for a company to anticipate what people actually do with a simulator like DW. I'm sure the kinds of things that someone with real life experience with naval matters is interesting in experimenting with are quite different from someone who has only ever seen The Hunt for Red October.

It'd be interesting, though, if the company actually released a tactics manual, to see if that would influence the kinds of scenarios people made.

Last edited by SeaQueen; 09-06-06 at 06:27 AM.
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Old 09-06-06, 06:17 AM   #7
Linton
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Reading the flight manual for a 747 will not teach you to fly it proficiently.You need other background knowledge and learning to do it.The same goes for the manual we currently have.A tactics manual must be on the top of the list for the community to do.
A submariner in real life would not put to sea only knowing what the knobs did without knowing how to put the whole thing together
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Old 09-05-06, 05:54 PM   #8
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Quote:
Originally Posted by Linton
So what do you think was left out of the manual that should have been in there?
Is it time for a basic/advanced technique manual to be produced?
I dunno, I thought the manual was pretty good. It tells me what each knob does. What more do you want? My all-time favorite sub sim manual is the one that came with Microprose's Red Storm Rising. That one was actually a fun little read. People don't make manuals like that anymore. I miss it.
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