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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi everyone,
the band is playing for the leaving or returning submarine - a nice feature in SH3. But allways the same tune - not amusing! So i made a MOD that "enables" the band to play different tunes in different harbours. The band will play the following marches in the bases/harbours (note: in SH3 only axis-bases have a band): - Fanfara_01: Wilhelmshaven, Flensburg = "Gruß an Kiel" - Fanfara_02: Lorient, St.Nazaire, Trondheim = "Erzherzog-Albrecht-Marsch" - Fanfara_03: Brest, Kiel, Hamburg = "Muss I denn..." - Fanfara_04: Bergen, Narvik, Constanza = "Alte Kammeraden" - Fanfara_05: La Rochelle, Bordeaux, Penang = "18er Husarenmarsch" - Fanfara_06: La Spezia, Toulon, Soerabaja = "La Ritirata" (italian navymarch for the mediteranien theatre) You can download the MOD (incl. tunes - some 32 MB) from the following url: http://files.filefront.com/MilitaryM.../fileinfo.html You can re-arrange harbours and tunes just by alternating the filenames or you can add your favorite tunes/marches by overwriting one or more existing Fanfara_xx.wav files. Remember that the wav-files must be in mono. Stereo-wav-files will not work in SH3. ATTENTION: The installation of this MOD will overwrite the file "sh3.sdl" in the folder "SilentHunterIII/data/Sound" of your SH3-game. That means - if you have individual changes in and/or a modified sh3.sdl (from other mods), all changes will be set back to the default values of the original UBI-soft file sh3.sdl. If you do not want that, do not install the MilitaryMarch-MOD!!! Enjoy and good hunting rowi58 Last edited by rowi58; 08-11-06 at 05:21 AM. |
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#2 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Is this mod compatible with GW 1.1a?
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#3 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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I dont know whether GW 1.1a has made some changes to the file "sh3.sdl" (i dont use GW). If not, ithere should be no problems with this Mod.
rowi58 |
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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#5 |
Stowaway
Posts: n/a
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Cool! Though I would prefer to have it randomized so tunes change no matter where you are.
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#6 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Great mod Rowi !
![]() Sadly i have many changes into my sh3.sdl file.... Can you make a tutorial about how to manually edit the file to add your changes ? Many thanks in advance ! ![]() |
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#7 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#8 | |
GWX Project Director
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#9 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Just incorporate it into Grey Wolves. Problem solved
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