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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
Uploads: 0
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I can't make up my mind if this is a dumb question or not, lol. When a new ship is added to SH3 (Rose Castle Ore Carrier, for example) does SH3 randomly choose a ship and maybe it'll be the RC, or is the RC truly "added" - as an extra route, so-to-speak? I suspect the former and if this is correct, is there any way to actually add a new "route" to the game. If taken to the logical extreme of course, it would end up that we'd be able to walk across the North Sea from ship to ship, but I would dearly like to be able to have SH3 generate more surface traffic dependant upon how many units it had to choose from.
Apart from making a single mission with the mission editor, is there in fact any way to add extra traffic yourself? I'd like to see small coastal traffic hugging the shoreline (and if it's calm and I feel lucky, maybe surface and put a few shells into them, lol). Oh. If this WAS a dumb question; please don't tell me, my feelings are so easily hurt!! ![]() |
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#2 |
XO
![]() Join Date: Jul 2006
Posts: 401
Downloads: 10
Uploads: 0
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Yes-you can add units using the mission editor.Basicly what you do is make a "mission" in the editor and merge it with the campaign file.Bigboywooly posted some help about that around here but I can't remember the thread.Search for "mission editor" or something like that and you should find it.
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Came back after a long time ...ahoy mates! |
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Here it is - not definative but will help you start http://www.subsim.com/radioroom/show...ghlight=German |
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#4 |
XO
![]() Join Date: Jul 2006
Posts: 401
Downloads: 10
Uploads: 0
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Yep-that's it.Sure helped me a lot
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Came back after a long time ...ahoy mates! |
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#5 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#6 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
In the example below there is no "Class=" specified so the game will pick any "Type=4" ( Destroyer ) ship [RndGroup 61.RndUnit 22] Type=4 Origin=British Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19390801 No=1 Escort=true SpawnProbability=30 CrewRating=2 Where as the entry below specifies class so in this example a Hunt 1 will be spawned [RndGroup 80.RndUnit 8] Class=DDHuntI Type=4 Origin=British Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19421201 No=2 Escort=true SpawnProbability=100 CrewRating=3 |
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