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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Apr 2006
Posts: 230
Downloads: 2
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Using the Grey Wolves mod, I've noticed that I can't select armour peircing rounds when in the deck gun any more. So where have they gone?
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#2 |
Torpedoman
![]() Join Date: Sep 2005
Location: Helsinki, Finland
Posts: 116
Downloads: 0
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Same thing with NYGM
Don´t know if the reason is same for both mods but for NYGM the amount of HE shells is added and AP and starshells removed as latter were not used in Uboote historically or if they were, only as with such small amounts it is almost equal to not having them. CT |
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#3 |
Ensign
![]() Join Date: Apr 2006
Posts: 230
Downloads: 2
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Fair enough. I have managed to sink a small navy boat with the HE shells though I'm not sure how efficient they'd be against a big boy. I do understand though that they're for finishing off a damaged ship. Still, worth a pop-shot at destroyers
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#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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#5 |
Ocean Warrior
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Yep pretty much, and i wouldnt take pop shots at destroyers if i were you, as they out gun you big time and have a much better firing platform.
Also with AP rounds we never did determine if they did anything special, their list damage in the game files was a fair amount lower then the HE rounds. |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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I pumped 78 rounds into a medium cargo at the water line before she started to list.
Unfortunatly it took so long they had time to call Mommy and the DD's came swooping in. We had enough time to fire the stern tube at the Medium Cargo and high tail it out of there. Which aint easy to do in 25 meters of water. No credit ![]() On a side note... I still have the Star Shells. I know cause I was firing them at the band on the way out of the harbor :0 |
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#7 |
Stowaway
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Bernard was at your deckgun again eh? takes over mine all the time...:rotfl:
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#8 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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It might be an idea to remove the AP icon altogether from the next GW release
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#9 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
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#10 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Couldn't the AP and HE shells be replaced? As it is, you have to man the gun and load the HE shells to use them, otherwise you'll be stuck with it having loaded a non-existing AP shell you can't fire. Or is that meant to be that way?
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