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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2006
Location: Budapest
Posts: 11
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I have a problem that i can't find the solution for.
I would like an AI sub to come at comms depth at a point and put out it's radio mast and periscope. Is it possible somehow? There is an island close to the position of the sub. I thought on putting a little object onto the island's coastline and giving a triggered order to the sub to identify it visually. But the radio mast is still under-water. Do you have any idea to solve this problem? |
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#2 |
Planesman
![]() Join Date: Jan 2004
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Out of curiosity, what's the general layout of the mission, and why would you have an AI sub doing those particular things (or is it just a realism thing?)
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#3 |
Swabbie
![]() Join Date: Mar 2006
Location: Budapest
Posts: 11
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I need that sub to come at comms depth because the ASW frigates should detect it with their radar/EW only when it comes to comms depth and puts out its masts.
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#4 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
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#5 |
Planesman
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They can IRL given the right conditions. Not sure if this is modeled ingame though. Good chance it's not.
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Laptop: Alienware m15 (2019) | CPU: Core i7 9750H 2.6 GHz | RAM: 32 GB DDR4 2666 | dGPU: GeForce RTX 2060 6 GB | OS: Win 10 x64 |
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#6 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
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I'm not certain, but iirc there is some sort of mock "coming to radio" depth modeled in the game to simulate updating link data, but the AI subs don't deploy mast. And no, mast are not radar detectable in game, neither are the sub sails out of the water.
If you would like to script the subs mast being detected you could... a). script the sub to surface completely. That would insure that it would be detected and the sub would show up on radar. Even though its not totally realistic its a compromise to get the mission plot to playout like you wanted. After detection, the sub could be scripted to dive again to a shallow depth, to prevent it being shot at by a SSM. b). script the sub to come to a shallow depth at a point. And then script the FFG to receive a verbal message from the crew. trigger "sub comes to com depth" fired. trigger fire, send message to FFG: "Conn, EW. I'm picking up a faint signal sir. Bearing xxx, range x yards. Could be a submarine mast sir." The player would then have to manually plot the coordinates given in the message and proceed from there. c). script a small unimportant object to appear that is radar detectable, and then disappear whenever the FFG detects it. trigger: create dynamic group trigger: when detect object with FFG radar, then remove dynamic group. That's all I can think of atm. Personally I like the option (b) the best. Its adds an element of role-play to the mission, IMHO, whenever the crew is scripted to verbally relay's information to the Capt. Hope that helps. lb
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 08-07-06 at 11:04 AM. |
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