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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,919
Downloads: 171
Uploads: 0
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Damage from running aground
Hi, could someone point me to the data file for the damage obtained by running aground please? or point me to a mod if this has been addressed please.
![]() I was running at 1 knot when I slowly decended & hit the ground causing the loss of 2 men and nearly wiping out the boat, A little overdone I think!:rotfl: Thanks.
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Sub captains go down with their ship! |
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#2 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
Downloads: 30
Uploads: 0
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Had the same thing happen to me.. except I lost it due to flooding, like you I thought it was pretty gentle in touching the sea floor :hmm:
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#3 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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I might be wrong but i believe the anti-hummingbird mod in NYGM lets you touch bottom at okts with no damage.
In GW on one occassion i was sinking bow first due to flooding and had my electric engines in full reverse---no damage on contact and as soon as i touched down-cut my engines and settled gently to the floor........of course due to previous sub damage and no comp air left- my gentle landing became my final resting place ![]() |
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#4 |
Stowaway
Posts: n/a
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A big problem I have encountered is when trying to repair on the sea floor, the water currents move the boat around sometimes, causing collision damage. I have found a way to fix it, but the side effect is that the waves don't move.
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,919
Downloads: 171
Uploads: 0
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Hmmm, thanks, I might look into this "anti-hummingbird mod" and see what it consists of, maybe Teddy Bar will read this and respond!
![]() Edit: After thorough examination of both NYGM Tonnage War mods 1.17 & 2.0 I find nothing concerning "Anti-Hummingbird", could you please be more specific? Thanks.
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Sub captains go down with their ship! Last edited by Reece; 08-02-06 at 07:59 AM. |
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#6 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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I believe the anti hummingbird mod in NYGM makes it so that when you stop your sub at o kts while submerged it will slowly sink and due to the slight rate of descent, the sub does not get damaged when it touches bottom (although in deep water-boat will be destroyed at crush depth)---sub needs to be going at least 1 kt to maitain depth and and 3 kts to change depth. Think the reasoning for it was more realestic submerged sub simulation. I have experianced the sinking firsthand (un-wanted) while lining up a torp shot on a revenge class at okts submerged
![]() my wording "mod" might be wrong--it could be just changed files and code inside the larger NYGM mod and not a stand alone version. im not using Nygm right now so i can not check. I have seen past threads talking about it and i think it was discussed in the NYGM thread. I am realitivly new to posting on forums and i do not know how to insert a thread link ![]() |
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