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#1 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Ok, so first off, Im teaching my self 3DS MAX, So weather or not any models I make end up in a mod or not, it doesnt mean I am wasting my time - as Im enjoying what I am doing regardless.
Right, so here is what I would like to accomplish. 1) Model several new, low poly historic aircraft to SH3 2) Create suitable textures/skins for the models that will display correctly in-game 3) Export the aircraft in to SH3 and apply some of the existing aircraft properties to them. eg - AI, ordenace (bombs), animated propellers, turrets and bomb bay doors where nessecary. I am assuming this is possible, as several new ships have been successfully added to SH3 recently. (Please correct me if im wrong) So far I have only modelled only one aircraft - A major player in ASW that is missing in SH3 - the Lockheed Hudson (see below) I am about to begin work on a Mosquito Other planes I hope to make are: Bristol Beaufighter B-17 Halifax Armstrong whitworth whitley I am NOT an experienced modder in any way, I dont have much of a clue how to acheive what I want - beside create the aircraft models themselves. I CANNOT do this on my own, I will need a lot of help from expirienced modders here. So my first question is how possible it to add these models (without SH3s SDK) And who is willing to help me with this mini project. ![]() ![]() ![]() ![]() ![]() ![]() ![]() At the moment the poly count is approx 1000, anyone know the poly count of the flight models already in sh3? (which look rather shabby - epecially the wellington) Thanks for any feed back. ![]() Last edited by JU_88; 07-24-06 at 08:04 AM. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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Very nice...VERY nice ideed
![]() You could alway do some of the F.A.A..Fleet Air Arm aircraft http://www.fleetairarmarchive.net/Ai...craftindex.htm Keep up the great work...SO looking forward to these Yay the Mossie Last edited by Pants; 07-24-06 at 08:00 AM. |
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#3 |
A-ganger
![]() Join Date: Aug 2005
Location: Sweden
Posts: 74
Downloads: 0
Uploads: 0
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Ohh!!! Ohh!!! Can't wait! You doing a GREAT work.
![]() ![]() ![]() I am sure you will get all help you need. Btw. I love your sig!
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Always check your radar. ![]() |
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#4 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Great, nice ! many thanks for your job !
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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The polycount recommended for aircraft is between 1 and 2 thousand but the battleships are up to 35000 so if your over the 2 dont worry too much - will only be a problem if you have loads on the screen at one time
Yes aircraft can be added - the floatplanes are an addition http://web.telia.com/~u18230645/ Sergbuto did them so he may be the best to help you Maybe one aircraft to do is the Spitfire which can double up as the Seafire for carrier use as you tend to see a lot more fighters than bombers - well I do anyway Good luck in your model ![]() |
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#6 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Wow! Outstanding model!
This would so rock in SH3. To bad we all have to crash-dive on sight! :hmm: |
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#7 | ||
Pacific Aces Dev Team
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#8 | |
Pacific Aces Dev Team
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