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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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After you are out of ammo & torpedos what is the advantage if any in taking your ship back to base manually verses exiting the patrol & hitting the button return to base?
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#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Some extra renown and the realism value of actually rueturning to port instead of getting Scotty to beam you up.
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#3 |
Stowaway
Posts: n/a
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i modified my game so i get like 1000 renown for returning to base manually and it still doesnt motivate me to do it :p
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#4 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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thank you
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#5 | |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
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![]() Quote:
How to do it? |
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#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Open Basic.cfg. Look for lines:
[RENOWN] RenownReachGridObjCompleted=200 RenownPatrolGridObjCompleted=200 CompletedPatrol=100 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=100 SecondRankRenown=3500 EndCampaign=-5000 Edit to your liking (mainly the orange lines) - it's pretty straight forward what each line means. |
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#7 |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
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Thanks for help.
It give me reasons to manually return to base. |
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