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#1 |
Loader
![]() Join Date: Aug 2003
Location: Bikini Bottom
Posts: 90
Downloads: 0
Uploads: 0
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Transiting the Kiel Canal in realtime!
I have just installed the Grey Wolves super-mod and I am loving it! What a great improvement to the game! Thanks so much to everyone who contributed their efforts to make this a reality!
![]() Since installing it, and starting my career over (back to 1939), I decided to give the new Kiel Canal mod a try as it would save so many miles off my trip. However, it appears that the Kiel Canal has proved to be something of a trap as it is taking me forever to navigate it! For some reason, the vast majority of the distance I have covered (about the first 1/3) has been done at 1X---the game will not let me accelerate the time except for very brief periods. I thought you were only forced to go in realtime when there were nearby ships. Despite being alone in the canal, I am still forced to travel at 1X. Is there a way around this? At this rate, I should get out of the canal in about four to five hours of real-world time! Ouch! LOL! Just curious. Thanks! |
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#2 |
Grey Wolf
![]() Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
Uploads: 0
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You are too close to shore. Time compression automatically drops here.
Use SH3Commander to change the "When near land" option to more than the default, which is 4x.
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#3 |
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
Downloads: 57
Uploads: 0
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LOL! Yes, I found that too, though I did enjoy my first trip or two through it. Now I employ a Kiel Canal Pilot and sit back for a few minutes while we transit.
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#4 |
Rear Admiral
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#5 | |
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
Downloads: 57
Uploads: 0
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#6 |
Fuel Supplier
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The new Kiel canal and other canals in Grey Wolves and NYGM (and perhaps other mods) require users to download a revised file Terraindata.bfd (among other files) which occupies a staggering 242 MegaBytes *itself* (113 MBytes when compressed with 7-Zip).
This is a major reason why NYGM and GW are so huge to download and such a pain for those with dial-up modems. The benefit is, as stated by users in this thread, completely marginal. No one is likely to use the Kiel Canal after 1940, and the only way to get a speedy transit is to alter the time compression while traversing the canal. Then alter it back again afterwards. I really would like to see this near-worthless burden removed. Stiebler. |
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#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I normally plot my way thru Kiel and bugger off and do something else Let the thing run itself to the end |
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