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Old 07-11-06, 04:16 PM   #1
sumpis
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Default Hydrophone report bug?

When I submerge the hydrophone operator usually forgets to tell me of hydrophone contacts that were reported in a previous submerged listening.

Sometimes he still reports contacts after I have surfaced, when in follow contact mode.

The watchman also sometimes forgets to tell me about new sigthings.

I recently installed SH3 Commander 2.6 and I am using RUb 1.45. I think this started when I installed SH3 Commander 2.6. Any suggestions?
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Old 07-11-06, 04:24 PM   #2
Dowly
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Are the contact neutral?? My watch usually ignores the neutral ships.
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Old 07-11-06, 06:24 PM   #3
sumpis
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Quote:
Originally Posted by Dowly
Are the contact neutral?? My watch usually ignores the neutral ships.
Hmm, I think I sank the ship and got allied tonnage for it. I wish I had a logbook, that would be really nice!

Edit: Now I think I remeber it might have been a Trawler...
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Old 07-12-06, 03:28 AM   #4
Henry Wood
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I never trust my hydrophone op - often he will report no sound contact and when I spin the wheel it almost blows my eardrums off. That department has never reached full efficiency for some reason (green bar along the top) like all of the other depts.
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Old 07-12-06, 09:03 AM   #5
sumpis
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Now I had an encounter with a Neutral ship and the watchcrew didn't report it. Heck, there's the danger of colliding with it, no? Listen up crew! I want reports on everything new that's moving, understood?

And then it's strange that the watch can identify a merchant from a warship when I have problem seeing the smokestack at all in the horizon. Destroys the immersion/realism factor completely in that regard. Is it possible to turn off the identifying message?

Edit: I think the hydrophone reports works better now. I unchecked the "No Map Contact Update" as supposed to in RUb.

Last edited by sumpis; 07-12-06 at 09:06 AM.
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Old 07-12-06, 09:06 AM   #6
Henry Wood
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Quote:
Originally Posted by sumpis
And then it's strange that the watch can identify a merchant from a warship when I have problem seeing the smokestack at all in the horizon. Destroys the immersion/realism factor completely in that regard. Is it possible to turn off the identifying message?
Can't they tell the difference by the prop sounds? I think there is a hydrophone mod somewhere which you can put in the academy and get lessons on identifying different types of ships.
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Old 07-12-06, 11:26 AM   #7
Sailor Steve
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Quote:
Originally Posted by sumpis
When I submerge the hydrophone operator usually forgets to tell me of hydrophone contacts that were reported in a previous submerged listening.

Sometimes he still reports contacts after I have surfaced, when in follow contact mode.

The watchman also sometimes forgets to tell me about new sigthings.

I recently installed SH3 Commander 2.6 and I am using RUb 1.45. I think this started when I installed SH3 Commander 2.6. Any suggestions?
I've also had the soundman continue to follow contacts after I had surfaced. I doubt it as anything to do with SH3 Commander.
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