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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
iīve problems getting self made *.obj files into the game. After reading lots of threads concerning the export dialogue settings iīve found a tutorial made by Seeadler but unfortunately all screenshots/images were missing. I wonder if someone could advice me of a location where to download those pictures or how to set 3dsmax properly to export to *.obj file that doesnīt cause a crash to desktop after starting the museum out of SHIII. Regards, DivingDuck |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
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Sensai's Pack 3D programm (see sticky thread) is i think? the only way to get obj files into the game (via exporting/importing them into the model dat files cloning etc)..
there is some talk of the problems with 3dsmax in that thread--i don't have 3dsmax so i'm not going to be of much use to you on that score-- i haven't seen seadlers tutorial around i must admit-- me i can model with little problem and import again with little problem--but the TEXTURES!!! man what a head-ache-- ![]() ![]() takes all the fun out of the thing i've made a Blohm und Voss BV 138 sea-plane that i just thought would look nice as a docked ship in harbours etc etc--- the model was great fun to make--the textures utterly impossible --definitely no fun i've made four different versions and spent a week trying every trick in the book and i'm no wiser now than i was a week ago as to why it just won't accept the texture mapping--there's some sort of multiple redunancy thing going on with the textures in SH3--well over my head
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats Last edited by CB..; 07-11-06 at 06:35 AM. |
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#3 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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@CB..
Importing *.obj files into the *.dat file using Sensalīs Pack3D is not the problem. In fact everything works fine until i start the MUSEUM out of the SH3 Main Menu. It starts loading but shortly prior reaching the 100% it ends up in a crash to the desktop. At first I thought the model could be too complex, but the same problem came up using a simple cube. Even when i import the original *.obj into 3dsmax, export it whitout any changes and reimport (Pack3D) it into the *.dat it does NOT work. So the problem is definitely a question of the right export dialogue settings in 3dsmax. But anyhow, thanks for your reply. Regards, DivingDuck |
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#4 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
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![]() Quote:
i must admit i have never used the museum when actually playing the game--i certainly haven't checked to see if the same thing occurs when i view my stuff in the museum--and aprt from some sort of obviuos anxiety regarding what might be the cause if it did--as long as the model file worked as per normal in the game it self--i'd be inclined to look else where for the problem--if the model file works in game then it should work in the museum---chances are the issue is either with the museum renderer or with some of the data base entrys that store and show the models specifically within the museum interface-
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#5 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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@CB..
Quote:
At the present stage of my "work" iīm just checking how the whole thing works. And it appears that i have the same problems i had years ago modeling aircraft for the flight simulator. Itīs not the models, itīs always the damn naming- and or file format conventions that slow me down or bring all my efforts to a stand. Regards, DivingDuck In case you donīt understand what iīm saying, i beg your pardon for my bad English. My German is better, though. ![]() |
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#6 | |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
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![]() Quote:
perhaps the issue is with the cloning process? i recomend trying your work in a mission to test wether they show up ok there--i never test in the musuem because it takes twice as long for me to load the museum than it does to load a mission dunno why--
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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