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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
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I'm hoping someone can help me here. I have launched many passive MK-48s in passive mode and not one will hit a target. So I tried an experiment with truth turned on and wire guided the thing directly to the target and nothing. And yes, the fish were enabled. I have even guided the torpedo and watched a torpedo go directly through a submarine. I first thought maybe a problem with a patch or a bad install perhaps. Re-installed and the same thing happens. Hmmm?.....O.K......Re-installed with no patches.....same thing. I even went as far as thinking it was an "XP PRo" thing..Nope, I tried it on my old computer....Same thing.....Oddly enough, I even re-installed Sub Command and even it does it too...I must be overlooking something terribly simple here. My active fish hit nearly every time. I use the same procedures with actives as passives except I uncheck the box. (to select passive mode). Any Suggestions? Thanks!
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#2 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
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Speed. I can't remember what the threshold is (never use the things), but you can't run them at full speed -they won't hear anything.
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#3 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
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I'll give that a try. Thanks for posting!
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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45 knots is usually low enough in the stock game, although there might still be partial washout at that speed.
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#5 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
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Ah, Success! Yep, you guys were right on. I set the fish at 40kts and KABOOM. Thanks much! I figured it must be something simple. Never had to do that with Janes 688I.
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#6 |
Naval Royalty
![]() Join Date: Jun 2005
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Sort of a related question...
Has anyone noticed if torpedoes are more quiet when you shoot them at less than full speed? |
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#7 | |
Eternal Patrol
![]() Join Date: Sep 2001
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I used the LWAMI mod. |
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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In the stock game, there is no difference in sound vs. speed other than cavitation (+10PSL or about 15dB).
In LWAMI torpedoes have an addtional +10PSL when traveling at full speed, scaled linearly down to +0 at 0 kts, as well as the +10PSL when cavitating. Cheers, David
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#9 |
Seaman
![]() Join Date: Mar 2002
Location: France
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any idea of the best speed to use for a passive torpedo to reduce the washout effect on the torpedo sensor ?
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#10 |
Sonar Guy
![]() Join Date: Nov 2002
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In game currently - under 46kts. But I don't like this value and it should be lowered. Realistically - 40kts or below for passives.
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#11 | |
Eternal Patrol
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#12 |
A-ganger
![]() Join Date: Jan 2002
Location: from Poland , in Wales . .
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BTW. I remember you could launch torpedo , deep enough to not cause "Torpedo in the Water" on other players boat. Anyone remember how deep it has to be ?
Last edited by Qppralke; 07-12-06 at 10:35 PM. |
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#13 | ||
Ocean Warrior
![]() Join Date: May 2005
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It's really not THAT big a deal, because the cavitation profiles for the torpedoes are good enough that slow torpedoes make much less noise than fast torpedoes because they don't cavitate except if at very shallow depths. So, for all practical purposes, in terms of in game performance, it is exactly as you describe, Fish. Cheers, David
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#14 | |
Commander
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If you are going through hell... keep going (Winston Churchill) |
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#15 |
A-ganger
![]() Join Date: Jan 2002
Location: from Poland , in Wales . .
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Is it really dependant on the layer ?
Goldorak , yes you are right . . . do you remember how deep it is ? |
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