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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2006
Posts: 8
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...or whatever the thread was called. Someone did a great walkthrough of plotting intercepts, etc. I thought for sure it used to be in this forum.
If it's somewhere really obvious then wow... I'm blind! ![]() |
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#2 |
Swabbie
![]() Join Date: May 2006
Posts: 8
Downloads: 0
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NM FOUND IT!
I am truly not observant today. |
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#3 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
Posts: 504
Downloads: 0
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It seems to have lost it "sticky" status... perhaps it's popularity dropped among forum visitors?
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#4 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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I assume it dropped status because if no one would ever drop a sticky the whole front page would consist of nothing but stickies
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#5 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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Yes, I was lucky enough to down load both versions, the text & picture version and the pdf version. But I am really having problems with it. Some of you guys know that I have an incurable brain disease which most of the time makes it impossible for me to understand something that you guys have no problems with.
Now here is my problem. The "Hunt or whatever it is called" and the "Using Map Tools Revised" used examples using a large scale map. (which I have printed out in a binder) All my contacts (reported by radio) are either at a scale of 125 or 250 km. Therefore I have problems with steps 3, 4, 5, and 6. Could someone out there give me a simple explanation on these steps which I find confusing. I really need the help 'cause I have to try to do it on a printed sheet, using calipers, ruler in mm, protractor, calculator, etc. Therefore after receiving a radio message regarding a "large convoy" I have to take a 'snap' of the screen showing both my sub and the convoy, print it out and then try to work out a solution. Also, is there anyway to find out my sub's actual course. I've been doing all these calculations ever since I started my 1st patrol and now I'm on my 42nd. That's a lot of work, phew. |
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#6 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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![]() Quote:
- key (set view to heading) = key (set heading to view) You will get a verbal verification of your "new" heading. You will now need to remind your navigator to return to course. |
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#7 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,165
Downloads: 38
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If you are using a mod that causes the map contacts to not have their directional 'tails' then this doesn't work. Otherwise it's really this simple. Put away all the tools and calculators.
Man I can't stand that I can't paste on this forum. How can I do it? ![]() Here you see I get a contact. I take the course thing and make an intercept. The 'target leg' is drawn straight through the target's directional tail, that establishes the target's course. The 'intercept leg' is then drawn to intersect the target's course at a distance that assures we arrive ahead of the target. Rarely will any merchant be making more than 14 kts. So all you need to do is make each leg of the intercept roughly equal, or a little longer for the target leg, then go faster than the target. You'll arrive ahead every time (unless the target changes course, unlikely). I may be wrong, but it seems in reading your posts that you desire to intercept the target at a right angle everytime. I say you should get to the target's course early, then travel down the reciprocal of the target's course and meet them head-on.
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What? Behind the rabbit? |
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